Vgui screen: Difference between revisions
Jump to navigation
Jump to search

(-added class hierarchy, cleanup) |
|||
Line 12: | Line 12: | ||
{{KV|Panel Width in World|intn=width|integer|Width of the panel in units.}} | {{KV|Panel Width in World|intn=width|integer|Width of the panel in units.}} | ||
{{KV|Panel Height in World|intn=height|integer|Height of the panel in units.}} | {{KV|Panel Height in World|intn=height|integer|Height of the panel in units.}} | ||
{{KV|Is Transparent?|intn= | {{KV|Is Transparent?|intn=IsTransparent|boolean|since={{portal2}}|Set this to true if you would like your background to be invisible instead of a black fill.}} | ||
{{KV Angles}} | {{KV Angles}} | ||
Revision as of 23:36, 5 September 2023


![]() |
---|
CVGuiScreen |
![]() |
Template:Entity It is a VGUI screen. Useful for in-world monitors.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Panel Name (panelname) <string>
- Name of the panel to use. This is not a filename.
- Overlay Material (overlaymaterial) <string>
- Name of a material to overlay over the top of the VGUI screen.
Note:This material must write Z for the VGUI screen to work.
- Panel Width in World (width) <integer>
- Width of the panel in units.
- Panel Height in World (height) <integer>
- Height of the panel in units.
- Is Transparent? (IsTransparent) <boolean> (in all games since
)
- Set this to true if you would like your background to be invisible instead of a black fill.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
- SetActive
- Make the vgui screen visible.
- SetInactive
- Make the vgui screen invisible.