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Plasma: Difference between revisions

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(-added class hierarchy)
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)
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{{lang|Plasma}}
<!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang|Plasma}}{{obsolete|entity=1}}
{{obsolete|entity=1}}
{{ent not in fgd|nolink=1}}
{{ent not in fgd|nolink=1}}
{{CD|CPlasma|file1=plasma.cpp}}
{{CD|CPlasma|file1=plasma.cpp}}
{{entity|type=e0|_plasma}} This is the effect that is created from an {{ent|env_fire}} when using the <code>Plasma</code> type of flame. The effect appears to have never been created.
{{this is a|name=_plasma|e0}} This is the effect that is created from an {{ent|env_fire}} when using the <code>Plasma</code> type of flame. The effect appears to have never been created.

Revision as of 12:20, 4 January 2024

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Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CPlasma
CBaseFire
CBaseEntity
C++ plasma.cpp

_plasma is an e0 available in all Source Source games. This is the effect that is created from an env_fire when using the Plasma type of flame. The effect appears to have never been created.