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Env zoom: Difference between revisions

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(-added class hierarchy, cleanup)
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)
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{{Lang}}
{{Lang}}
{{CD|CEnvZoom|file1=env_zoom.cpp}}
{{CD|CEnvZoom|file1=env_zoom.cpp}}
{{Entity|env_zoom|type=e0}} It can be used to control the player's [[FOV]]. Useful for scenes where the player's view is being controlled, or player-usable binoculars/telescopes, etc.
{{this is a|e0|name=env_zoom}} It can be used to control the player's [[FOV]]. Useful for scenes where the player's view is being controlled, or player-usable binoculars/telescopes, etc.
{{Bug|Does not function in {{tf2}}{{l4d2}}, and possibly most multiplayer games.}}
{{Bug|Does not function in {{tf2}}{{l4d2}}, and possibly most multiplayer games.}}



Revision as of 10:18, 4 January 2024

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C++ Class hierarchy
CEnvZoom
CPointEntity
CBaseEntity
C++ env_zoom.cpp

env_zoom is an e0 available in all Source Source games. It can be used to control the player's FOV. Useful for scenes where the player's view is being controlled, or player-usable binoculars/telescopes, etc.

Icon-Bug.pngBug:Does not function in Team Fortress 2Left 4 Dead 2, and possibly most multiplayer games.  [todo tested in ?]

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Target FOV (FOV) <integer>
FOV that this entity should set the player's FOV to when active.
Seconds to reach target (Rate) <float>
Amount of time it should take to zoom to the specified FOV.

Flags

Allow Suit Zoom : [1]

Inputs

Zoom
Start controlling the player's FOV.
UnZoom
Stop controlling the player's FOV.