LightmappedReflective: Difference between revisions

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{{MatParam|$fresnelpower|float|Controls fresnel effect of reflections.}}
{{MatParam|$fresnelpower|float|Controls fresnel effect of reflections.}}
{{MatParam|$translucent|boolean|Will make the surface both reflective and transparent dependent on the angle and distance of view.
{{MatParam|$translucent|boolean|Will make the surface both reflective and transparent dependent on the angle and distance of view.
: {{warning| Must be set to "1" in Counter-Strike:Global Offensive, or the entity shifts its origin to [0 0 0].}}}}
: {{warning| Must be set to "1" in Counter-Strike:Global Offensive, or the entity shifts its origin to [0 0 0].
::{{note|May or may not be fixed in {{Strata|3.1}} (Personal testing shows that it does appear to function, however more testing may be needed -[[User:Equalizer5118|Equalizer5118, an idiot who cant spel]] ([[User talk:Equalizer5118|talk]]) 12:30, 24 August 2023 (PDT)}}}}}}

Revision as of 12:30, 24 August 2023

LightmappedReflective is the shader used by func_reflective_glass. This shader renders real-time reflection and refractions similar to Water (shader).

Warning.pngWarning:All parameters listed in the example (except $bumpframe, %tooltexture and $surfaceprop) must be included when used, or func_reflective_glass may not work properly. Counter-Strike:Global Offensive additionally requires $translucent.

Example

The example shown here is materials/glass/reflectiveglass001.vmt

"lightmappedreflective"
{
	"%tooltexture" "dev/flat_normal"
	"$refracttexture" "_rt_WaterRefraction"
	"$refractamount" "0"
	"$refracttint" "[.5 .5 .6]"

	"$reflecttexture" "_rt_WaterReflection"
	"$reflectamount" "0"
	"$reflecttint" "[1 1 1]"

	"$fresnelpower" "0"
	"$minreflectivity" "0.8"
	"$maxreflectivity" "1.0"
	
	"$normalmap" "dev/flat_normal"

	"$surfaceprop" "glass"
	"$bumpframe" "0"
}
Icon-Bug.pngBug:Adding proxies to a lightmappedreflective causes the texture to not be drawn. (Could this be because it includes some default proxy in order for it to work, and once there is a user-defined proxy, those "behind the scenes" proxies are no longer there?)  [todo tested in ?]
Icon-Bug.pngBug:If there is a portal in the reflection in Portal 2 and Portal 2 branch games, it will cause the game to crash. Almost works in The Beginner Guide under the same conditions.  [todo tested in ?]
Warning.pngWarning:Although this is functional in Portal 1, the reflection does not update when viewed through portals and portals will only update in the reflection if both of them are visible to you and to the func_reflective glass. Also, if the portals are rotated differently and viewed through the func_reflective_glass, the portals will display incorrectly.

Shader parameters

Textures

Warning.pngWarning:$bumpmap is NOT supported! $normalmap must be used!

$basetexture $normalmap $bumpframe $bumptransform

Reflection

$reflecttexture $reflectamount $reflecttint $reflectance $envmapmask $minreflectivity $maxreflectivity

Refraction

$refracttexture $refractamount $refracttint

Other

$surfaceprop %tooltexture $fresnelpower $translucent