Info transitioning player: Difference between revisions
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Bug:In
Left 4 Dead 2 maps with the L4D1 survivor set (
Idea:If you want to use the
Bug:This entity will remain for the whole chapter if the player it was replacing disconnects during loading. [confirm] [todo tested in ?]
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Thunder4ik (talk | contribs) m (→See also: clean up, replaced: See Also → See also) |
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== See | == See also == | ||
* [[player]] | * [[player]] | ||
Revision as of 22:32, 3 January 2024
| CTransitioningPlayer |
Template:Entity This entity will be used as a placeholder for players loading during map transition if the ConVar sb_transition is set to 0.
"survivor_set" "1"in the mission file), the game will crash with the model not precached error. This is because the entity is trying to use L4D2 survivor models [todo tested in ?]sb_transition 0 ConVar this precache issue can be fixed by creating mapspawn_addon.nut and precaching the L4D2 survivors in there if it's needed. See L4D2 VScripts for more info about mapspawn_addon.nut. If using a mode file is an option then setting precache_all_survivors 1 ConVar there will do the trick too. ConVars
| Cvar/Command | Parameters or default value | Descriptor | Effect |
|---|---|---|---|
| sb_transition | 1 | boolean | If true, survivor bots will be used as placeholders for survivors who are still changing levels |
Example
The entity in action. The VScript precache fix was used here; otherwise, there would be a crash.
