Scripted startrush (GoldSrc): Difference between revisions
Jump to navigation
Jump to search
m (→Keyvalues) |
No edit summary |
||
Line 1: | Line 1: | ||
{{entity|scripted_startrush|<!--sprite=1-->|type=point|engine=gldsrc|game=Paranoia}} Which makes the monster run to the desired point. | {{entity|scripted_startrush|<!--sprite=1-->|type=point|engine=gldsrc|game=Paranoia}} Which makes the monster run to the desired point. | ||
== Application == | == Application == |
Revision as of 05:05, 21 August 2023
Template:Entity Which makes the monster run to the desired point.
Application
Point defense and assistance allies in a breakthrough somewhere, to a simple variety enemy behavior - for example, the player not only finds in the next a couple of bored enemies in the corridor, but collides with them face to face while they are also walking somewhere.
Keyvalues
- Targeted monster (target) ([todo internal name (i)]) <targetname>
- Monster
- Fire after move (netname) ([todo internal name (i)]) <string>
- Target activated after the monster will arrive at the right place. In this case, the Locus is a monster.
- Move to this entity (message) ([todo internal name (i)]) <string>
- Entity to run to (if left blank it will run to this scripted_startrush)
- Area radius (frags) ([todo internal name (i)]) <integer>
- The radius of the area around the target need to run (it is not necessary to run exactly to the point, enough in her neighborhood)
- Move type (weapons) ([todo internal name (i)]) <choices>
Value Description 0 Run 1 Walk