Plastic Warfare: Difference between revisions

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[[Image:Plastic Warfare Header.gif]]<br clear="right" />
[[Image:Plastic Warfare Header.gif]]<br clear="right" />
==Overview==
==Overview==
{{recruiting|needs=* Modelers
{{recruiting|needs=* Mappers
* Animators
* Concept artists|email=tsdodo@gmail.com}}
* Another experienced programmer
* A 2-dimensional graphics designer|email=tsdodo@gmail.com}}
{{HL2}} A mod which utilizes the SDK by allowing a singleplayer and multiplayer mod on the same base.
{{HL2}} A mod which utilizes the SDK by allowing a singleplayer and multiplayer mod on the same base.



Revision as of 13:53, 24 April 2006

Development.png

This mod for Source is currently in development.

Plastic Warfare Header.gif

Overview

Recruiting.jpg

This mod needs * Mappers


Half-Life 2 A mod which utilizes the SDK by allowing a singleplayer and multiplayer mod on the same base.

For more ideas about army men, view this page.

In multiplayer mode, there will be several types of gameplay.

This includes cooperative play, round-based teamplay, and deathmatch.

Features

Plans

  • Gameplay
    • Singleplay and multiplay implemented in the game
    • Co-op, round-based team missions, team deathmatch, deathmatch
  • Players
    • Grappling gun
    • Mouths moving during radio commands
    • A mp_falldamage mode that doesn't do any
  • NPCs
    • Lag Compensation performed on NPCs with a CVAR toggle
    • A soldier NPC that can use any of the weapons players can
Expecting some sort of merged class between the hl1 following/combine soldier/citizen classes.

Ideas

Feel free to drop your ideas into this list below.

If approved, the idea will appear in the plans list.

History

This mod was thought up by me a while back. I was working with someone else on the mod around the time Counter-Strike: Condition Zero was released. After a little while of working on it, I decided to build the mod on the Source Engine. My only mod teammate left, so I'm awaiting weapon/player/NPC modeling help.

Team

  • ts2do - Founder, Webmaster, Lead Coder, Mapper, Quasi-Modeler & Material Artist, Concept Developer

Other info