Func machinegun (GoldSrc): Difference between revisions
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Important:Unlike the same func_tank, it is not a brush, but the essence of which the model requires.
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==Keyvalues== | ==Keyvalues== | ||
{{KV|Model (model)|studio|Path to the model. The machine gun is not made from brushes, but from a model.}} | |||
{{KV|Rate of Fire (firerate)|integer|The number of shots per minute.}} | |||
{{KV|Damage (damage)|integer}} | |||
{{KV|Basis height (baseheight)|integer|Height of the machine gun origin point (i.e. the main controller point in the model)}} | |||
{{KV|Viewport forward dist (distfwd)|integer|Shifting the player's view back relative to the barrel.}} | |||
{{KV|Viewport up dist (distup)|integer|Shifting the player's view up relative to the barrel.}} | |||
{{KV|Ammo (ammo)|choices|The number of rounds (maximum 999)}} | |||
:{| class=standard-table | |||
!| Value || Description | |||
|- | |||
| -1 || Infinite | |||
|} | |||
: | |||
[[Category:GoldSrc]] | [[Category:GoldSrc]] | ||
[[Category:Paranoia entities]] | [[Category:Paranoia entities]] |
Revision as of 05:07, 21 August 2023
Template:Entity (Static machinegun). It creates a stationary machine gun.

Keyvalues
- Model (model) ([todo internal name (i)]) <model path>
- Path to the model. The machine gun is not made from brushes, but from a model.
- Basis height (baseheight) ([todo internal name (i)]) <integer>
- Height of the machine gun origin point (i.e. the main controller point in the model)
- Viewport forward dist (distfwd) ([todo internal name (i)]) <integer>
- Shifting the player's view back relative to the barrel.
- Viewport up dist (distup) ([todo internal name (i)]) <integer>
- Shifting the player's view up relative to the barrel.
- Ammo (ammo) ([todo internal name (i)]) <choices>
- The number of rounds (maximum 999)
Value Description -1 Infinite