Weapon colt: Difference between revisions

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[[File:weapon_colt.PNG|right|230px|thumb|The weaponmodel displayed in the Modelviewer.]]
[[File:weapon_colt.PNG|right|230px|thumb|The weaponmodel displayed in the Modelviewer.]]
{{ent not in fgd}}
{{ent not in fgd}}
{{entity|weapon_colt|type=point|game=Day of Defeat: Source}}
{{this is a|point|name=weapon_colt|game=Day of Defeat: Source}}


The {{Wiki|M1911 pistol}} is a semi-automatic pistol used by the Allied [[DODS/Assault class|Assault]], [[DODS/Sniper class|Sniper]], and [[DODS/Mg class|Machine gunner]] classes.
The {{Wiki|M1911 pistol}} is a semi-automatic pistol used by the Allied [[DODS/Assault class|Assault]], [[DODS/Sniper class|Sniper]], and [[DODS/Mg class|Machine gunner]] classes.

Revision as of 13:17, 4 January 2024

The weaponmodel displayed in the Modelviewer.
Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

weapon_colt is a point available in Day of Defeat: Source Day of Defeat: Source.

The Wikipedia icon M1911 pistol is a semi-automatic pistol used by the Allied Assault, Sniper, and Machine gunner classes.

Icon-Important.pngImportant:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.

Key Values

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Start Constrained : [1]
Prevents the model from moving.

Outputs

Weapon:

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.