Category:Deathmatch Classic Level Design: Difference between revisions
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:* [https://gamebanana.com/tools/5026 Download Hammer 3.4 from GameBanana] | :* [https://gamebanana.com/tools/5026 Download Hammer 3.4 from GameBanana] | ||
* [[Configuring Hammer for Deathmatch Classic]] | * [[Configuring Hammer for Deathmatch Classic]] | ||
* [[Your first Deathmatch Classic map|Your first Deathmatch Classic map]] | |||
* [[Deathmatch Map Design Theory]] | * [[Deathmatch Map Design Theory]] | ||
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== General == | == General == | ||
* [[:Category:Deathmatch Classic entities|List of Deathmatch classic entities]] | * [[:Category:Deathmatch Classic entities|List of Deathmatch classic entities]] | ||
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Revision as of 02:39, 17 August 2023
This page contains articles relating specifically to level design for Deathmatch Classic.
Getting StartedGeneral |
Additional InformationForge Game Data
External Resources
External ToolsGeneralCompiling ProgramsModelling ProgramsTexture EditorsAlternative Mapping Tools |
Pages in category "Deathmatch Classic Level Design"
The following 2 pages are in this category, out of 2 total.