Category:Deathmatch Classic Level Design: Difference between revisions

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:* [https://gamebanana.com/tools/5026 Download Hammer 3.4 from GameBanana]
:* [https://gamebanana.com/tools/5026 Download Hammer 3.4 from GameBanana]
* [[Configuring Hammer for Deathmatch Classic]]
* [[Configuring Hammer for Deathmatch Classic]]
* [[Your first Deathmatch Classic map|Your first Deathmatch Classic map]]


* [[Deathmatch Map Design Theory]]
* [[Deathmatch Map Design Theory]]
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== General ==
== General ==
* [[:Category:Deathmatch Classic entities|List of Deathmatch classic entities]]
* [[:Category:Deathmatch Classic entities|List of Deathmatch classic entities]]
==Basic Elements ==
* [[Point entity|Point-Based Entities]]
* [[Brush entity|Brush-Based Entities]]
==Tutorials==


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{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}}

Revision as of 02:39, 17 August 2023

Half-Life SDK/Level Design

This page contains articles relating specifically to level design for Deathmatch Classic Deathmatch Classic.

Getting Started

General

Additional Information

Forge Game Data

External Resources

External Tools

General

Compiling Programs

Modelling Programs

Download
Download
Download

Texture Editors

Alternative Mapping Tools

  • J.A.C.K. An alternative to Hammer for GoldSource created by Russian modders. J.A.C.K. offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3.
  • Sledge ceased development and is no longer being developed.

Pages in category "Deathmatch Classic Level Design"

The following 2 pages are in this category, out of 2 total.