Category:Deathmatch Classic Level Design: Difference between revisions
		
		
		
		
		
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:* [https://gamebanana.com/tools/5026 Download Hammer 3.4 from GameBanana]  | :* [https://gamebanana.com/tools/5026 Download Hammer 3.4 from GameBanana]  | ||
* [[Configuring Hammer for Deathmatch Classic]]  | * [[Configuring Hammer for Deathmatch Classic]]  | ||
* [[Your first Deathmatch Classic map|Your first Deathmatch Classic map]]  | |||
* [[Deathmatch Map Design Theory]]  | * [[Deathmatch Map Design Theory]]  | ||
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== General ==  | == General ==  | ||
* [[:Category:Deathmatch Classic entities|List of Deathmatch classic entities]]  | * [[:Category:Deathmatch Classic entities|List of Deathmatch classic entities]]  | ||
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Revision as of 01:39, 17 August 2023
This page contains articles relating specifically to level design for 
 Deathmatch Classic. 
Getting StartedGeneral | 
Additional InformationForge Game Data
 External Resources
 External ToolsGeneralCompiling ProgramsModelling ProgramsTexture EditorsAlternative Mapping Tools | 
Pages in category "Deathmatch Classic Level Design"
The following 2 pages are in this category, out of 2 total.