Dod control point: Difference between revisions

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(Added EntityTabs Template. Made use of the IO & FL Templates.)
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{{dods point|dod_control_point}}
{{EntityTabs|dod_control_point|goldsrc = 1|source = 1|main = source}}
{{entity|dod_control_point|type=e2|game=Day of Defeat: Source}}


== Entity description ==
This entity is usually represented visually by a flag (but is not required). In turn, it represents a capturable location within the map.
This entity is usually represented visually by a flag (but is not required). In turn, it represents a capturable location within the map.
{{Note|This entity works in conjunction with {{ent|Dod_capture_area}}.}}
{{Note|This entity works in conjunction with {{ent|Dod_capture_area}}.}}
{{Note|A maximum of 8 control points can be in a single map.}}
{{Note|A maximum of 8 control points can be in a single map.}}


== Keyvalues ==
== Key Values ==
* {{KV Targetname}}
{{KV Targetname}}
* {{KV Angles}}
{{KV Angles}}
* {{KV EnableDisable}}
{{KV EnableDisable}}
 
{{KV|LOCALIZED name to print on the hud|intn=point_printname|string|The control point name displayed on the Hud when captured. Can be either a regular string or a reference to a localization string.}}
{{KV|LOCALIZED name to print on the hud|intn=point_printname|string|The control point name displayed on the Hud when captured. Can be either a regular string or a reference to a localization string.}}
{{KV|Time based point value for Allies|intn=point_timedpoints_allies|integer|Points given to allies as they own this flag over time.}}
{{KV|Time based point value for Allies|intn=point_timedpoints_allies|integer|Points given to allies as they own this flag over time.}}
{{KV|Time based point value for Axis|intn=point_timedpoints_axis|integer|Points given to axis as they own this flag over time.}}
{{KV|Time based point value for Axis|intn=point_timedpoints_axis|integer|Points given to axis as they own this flag over time.}}
{{KV|Default Owner of the control point|intn=point_default_owner|choices|The default owner of this control point at round start.
{{KV|Default Owner of the control point|intn=point_default_owner|choices|The default owner of this control point at round start.
:* Neither (default value)
:* Neither (default value)
:* Allies
:* Allies
:* Axis}}
:* Axis}}
{{KV|Sound Made when Axis captures|intn=point_axis_capsound|sound|Sound made when axis captures. Default value used by Valve is "<code>Voice.German_FlagCapture</code>"}}
{{KV|Sound Made when Axis captures|intn=point_axis_capsound|sound|Sound made when axis captures. Default value used by Valve is "<code>Voice.German_FlagCapture</code>"}}
{{KV|Sound Made when Allies captures|intn=point_allies_capsound|sound|Sound made when allies captures. Default value used by Valve is "<code>Voice.US_FlagCapture</code>"}}
{{KV|Sound Made when Allies captures|intn=point_allies_capsound|sound|Sound made when allies captures. Default value used by Valve is "<code>Voice.US_FlagCapture</code>"}}
{{KV|Sound Made when point resets|intn=point_resetsound|sound|Sound made when point resets.}}
{{KV|Sound Made when point resets|intn=point_resetsound|sound|Sound made when point resets.}}
{{KV|Allies Model|intn=point_allies_model|string|Model when allies own point. Avoid change unless you know what you are doing.}}
{{KV|Allies Model|intn=point_allies_model|string|Model when allies own point. Avoid change unless you know what you are doing.}}
{{KV|Allies model bodygroup|intn=point_allies_model_bodygroup|integer|Allies model bodygroup. Default value used by Valve is "1". Avoid change unless you know what you are doing.}}
{{KV|Allies model bodygroup|intn=point_allies_model_bodygroup|integer|Allies model bodygroup. Default value used by Valve is "1". Avoid change unless you know what you are doing.}}
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{{KV|Reset Model|intn=point_reset_model|string|Reset model when point reset or nobody own the point. Avoid change unless you know what you are doing.}}
{{KV|Reset Model|intn=point_reset_model|string|Reset model when point reset or nobody own the point. Avoid change unless you know what you are doing.}}
{{KV|Reset model bodygroup|intn=point_reset_model_bodygroup|integer|Reset model bodygroup. Default value used by Valve is "3". Avoid change unless you know what you are doing.}}
{{KV|Reset model bodygroup|intn=point_reset_model_bodygroup|integer|Reset model bodygroup. Default value used by Valve is "3". Avoid change unless you know what you are doing.}}
{{KV|Group Index|intn=point_group|integer|}}
{{KV|Group Index|intn=point_group|integer|}}
{{KV|Index of this point (unique)|intn=point_index|integer|The unique number of this control point to refer {{ent|Dod_capture_area}}.}}
{{KV|Index of this point (unique)|intn=point_index|integer|The unique number of this control point to refer {{ent|Dod_capture_area}}.}}
{{KV|Hud icon material when nobody owns point|intn=point_hud_icon_neutral|material|The [[material]] to show on the Hud when nobody owns the point.}}
{{KV|Hud icon material when nobody owns point|intn=point_hud_icon_neutral|material|The [[material]] to show on the Hud when nobody owns the point.}}
{{KV|Hud icon material when Axis owns point|intn=point_hud_icon_axis|material|The [[material]] to show on the Hud when Axis owns the point.}}
{{KV|Hud icon material when Axis owns point|intn=point_hud_icon_axis|material|The [[material]] to show on the Hud when Axis owns the point.}}
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{{KV|Hud icon - Bomb planted|intn=point_hud_icon_timercap|material|The [[material]] to show on the Hud when a bomb is planted.}}
{{KV|Hud icon - Bomb planted|intn=point_hud_icon_timercap|material|The [[material]] to show on the Hud when a bomb is planted.}}
{{KV|Hud icon - Point destroyed|intn=point_hud_icon_bombed|material|The [[material]] to show on the Hud when the point is destroyed.}}
{{KV|Hud icon - Point destroyed|intn=point_hud_icon_bombed|material|The [[material]] to show on the Hud when the point is destroyed.}}
{{KV|Number of Bombs required to destroy|intn=point_num_bombs|choices|The number of bomb required to destroy the point, if used as a bomb objective. Ignore if used as a flag.
{{KV|Number of Bombs required to destroy|intn=point_num_bombs|choices|The number of bomb required to destroy the point, if used as a bomb objective. Ignore if used as a flag.
:* 0 (default value)
:* 0 (default value)
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== Flags ==
== Flags ==
* 1 : Hide Control Point on HUD
{{Fl|1|Hide Control Point on HUD}}
* 2: Start with model hidden
{{Fl|2|Start with model hidden}}
* 4: Give tick points for bombs remaining
{{Fl|4|Give tick points for bombs remaining}}


== Inputs ==
== Inputs ==
* {{I Targetname}}
{{I Targetname}}
* '''RoundInit'''
{{IO|RoundInit|Re initializes the round}}
: Re initializes the round
{{IO|RoundStart|Restarts the round}}
 
{{IO|SetTeam|Used for the filtering of this entity}}
* '''RoundStart'''
:(0=none 2=allies 3=axis)
: Restarts the round
 
* '''SetTeam <integer> (from TeamNum class)'''
: Used for the filtering of this entity (0=none 2=allies 3=axis)
 
== Outputs ==
== Outputs ==
* {{O Targetname}}
{{O Targetname}}
* '''OnAlliesCap'''
{{IO|OnAlliesCap|Trigger when the allies cap}}
: Trigger when the allies cap...
{{IO|OnAxisCap|Trigger when the axis cap}}
 
{{IO|OnCapReset|Trigger on round reset}}
* '''OnAxisCap'''
: Trigger when the axis cap...
 
* '''OnCapReset'''
: Trigger on round reset

Revision as of 23:13, 17 August 2023

Template:EntityTabs Template:Entity

This entity is usually represented visually by a flag (but is not required). In turn, it represents a capturable location within the map.

Note.pngNote:This entity works in conjunction with Dod_capture_area.
Note.pngNote:A maximum of 8 control points can be in a single map.

Key Values

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
LOCALIZED name to print on the hud (point_printname) <string>
The control point name displayed on the Hud when captured. Can be either a regular string or a reference to a localization string.
Time based point value for Allies (point_timedpoints_allies) <integer>
Points given to allies as they own this flag over time.
Time based point value for Axis (point_timedpoints_axis) <integer>
Points given to axis as they own this flag over time.
Default Owner of the control point (point_default_owner) <choices>
The default owner of this control point at round start.
  • Neither (default value)
  • Allies
  • Axis
Sound Made when Axis captures (point_axis_capsound) <sound>
Sound made when axis captures. Default value used by Valve is "Voice.German_FlagCapture"
Sound Made when Allies captures (point_allies_capsound) <sound>
Sound made when allies captures. Default value used by Valve is "Voice.US_FlagCapture"
Sound Made when point resets (point_resetsound) <sound>
Sound made when point resets.
Allies Model (point_allies_model) <string>
Model when allies own point. Avoid change unless you know what you are doing.
Allies model bodygroup (point_allies_model_bodygroup) <integer>
Allies model bodygroup. Default value used by Valve is "1". Avoid change unless you know what you are doing.
Axis Model (point_axis_model) <string>
Model when axis own point. Avoid change unless you know what you are doing.
Axis model bodygroup (point_axis_model_bodygroup) <integer>
Axis model bodygroup. Default value used by Valve is "0". Avoid change unless you know what you are doing.
Reset Model (point_reset_model) <string>
Reset model when point reset or nobody own the point. Avoid change unless you know what you are doing.
Reset model bodygroup (point_reset_model_bodygroup) <integer>
Reset model bodygroup. Default value used by Valve is "3". Avoid change unless you know what you are doing.
Group Index (point_group) <integer>
Index of this point (unique) (point_index) <integer>
The unique number of this control point to refer Dod_capture_area.
Hud icon material when nobody owns point (point_hud_icon_neutral) <material>
The material to show on the Hud when nobody owns the point.
Hud icon material when Axis owns point (point_hud_icon_axis) <material>
The material to show on the Hud when Axis owns the point.
Hud icon material when Allies owns point (point_hud_icon_allies) <material>
The material to show on the Hud when Allies owns the point.
Hud icon - Bomb planted (point_hud_icon_timercap) <material>
The material to show on the Hud when a bomb is planted.
Hud icon - Point destroyed (point_hud_icon_bombed) <material>
The material to show on the Hud when the point is destroyed.
Number of Bombs required to destroy (point_num_bombs) <choices>
The number of bomb required to destroy the point, if used as a bomb objective. Ignore if used as a flag.
  • 0 (default value)
  • 1
  • 2
  • 3

Flags

Hide Control Point on HUD : [1]
Start with model hidden : [2]
Give tick points for bombs remaining : [4]

Inputs

RoundInit
Re initializes the round
RoundStart
Restarts the round
SetTeam
Used for the filtering of this entity
(0=none 2=allies 3=axis)

Outputs

OnAlliesCap
Trigger when the allies cap
OnAxisCap
Trigger when the axis cap
OnCapReset
Trigger on round reset