Env fog (GoldSrc): Difference between revisions
		
		
		
		
		
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| {{entity|env_fog|<!--sprite=1-->|type=point|engine=gldsrc|game=Counter-Strike|game1= | {{entity|env_fog|<!--sprite=1-->|type=point|engine=gldsrc|game=Counter-Strike|game1=Counter-Strike: Condition Zero|game2=Condition Zero Deleted Scenes|game3=Deathmatch Classic}} This entity is used to cover the map in fog. | ||
| == Key values == | == Key values == | ||
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| == Flags == | == Flags == | ||
| {{fl|1|Fog Affects Skybox|only={{cs}}, {{cscz}} & {{czds}} }} | {{fl|1|Fog Affects Skybox|only={{cs}}, {{cscz}} & {{czds}} }} | ||
Revision as of 01:56, 17 August 2023
Template:Entity This entity is used to cover the map in fog.
Key values
- Start distance (startdist)  <integer> (only in  ) )
- This value defines how far away from the player the fog will start. At this range, the fog is completely transparent.
- End distance (enddist)  <integer> (only in  ) )
- This value defines how far away from the player the fog will end. At this point, the fog becomes 100% opaque.
- Start distance (fogStartDistance)  <integer> (only in  , , & & ) )
- Distance where the fog begins to appear.
- Stop distance (fogStopDistance)  <integer> (only in  , , & & ) )
- Distance where the fog ends to appear.
- Fog density (density)  <integer> (only in  , , & & ) )
- Density of the fog.
- Fog Color (R G B) (rendercolor) <color255>
- This property allows you to set the color of the fog using an "R G B" value. For example, for blue fog you could use "0 0 255".