Ballplayertoucher: Difference between revisions

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{{entity|type=point|_ballplayertoucher|game=Team Fortress 2}}
{{this is a|name=_ballplayertoucher|1=point|game=Team Fortress 2}}
 
{{code class|CBallPlayerToucher|tf_passtime_ball.cpp}}
{{code class|CBallPlayerToucher|tf_passtime_ball.cpp}}
==Entity description==
==Entity description==

Revision as of 06:16, 4 January 2024

_ballplayertoucher is a point available in Team Fortress 2 Team Fortress 2.

C++ In code, it is represented by theCBallPlayerToucherclass, defined in thetf_passtime_ball.cppfile.

Entity description

Its a helper entity for thepasstime_ballentity, which spawns alongside_ballplayertoucheritself. This entity allowspasstime_ballto collide with triggers and players.

Interestingly, this entity stores the collision flagSOLID_VPHYSICSwhen not touching a trigger or player; Conversely it however stores two collision flags:FSOLID_NOT_SOLIDandSOLID_NONEwhen otherwise.

Keyvalues

Inputs

Outputs

OnTouch  !FGD
Output sent when this entity collides with a player.