Weapon melee (Left 4 Dead 2): Difference between revisions
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{{ent not in fgd|nolink=1}} | {{ent not in fgd|nolink=1}} | ||
{{CD|CTerrorMeleeWeapon}} | {{CD|CTerrorMeleeWeapon}} | ||
{{entity|type=e0|weapon_melee|notitlechange=1|game=Left 4 Dead 2}} | {{entity|type=e0|weapon_melee|notitlechange=1|game=Left 4 Dead 2}} Held melee weapon. To spawn melee weapons in a map use [[weapon_melee_spawn]] or [[weapon_item_spawn]] | ||
== Keyvalues == | == Keyvalues == | ||
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== See Also == | == See Also == | ||
* [[weapon_melee_spawn]] | |||
* [[weapon_item_spawn]] | |||
* [[Weapon script]] | |||
* [[weapon_cs_base]] | * [[weapon_cs_base]] | ||
Revision as of 14:14, 13 August 2023
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CTerrorMeleeWeapon |
Template:Entity Held melee weapon. To spawn melee weapons in a map use weapon_melee_spawn or weapon_item_spawn
Keyvalues
- Melee script name (melee_script_name) <string>
- Name of a melee script (without file extension). Scripts are defined in
scripts/melee/
Important:Will spawn the melee properly only if the melee is specified in the current map's mission file.