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Env debughistory: Difference between revisions

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(-entity template)
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot under supervision.)
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{{ent not in fgd}}
{{ent not in fgd}}
{{CD|CDebugHistory|file1=env_debughistory.cpp}}
{{CD|CDebugHistory|file1=env_debughistory.cpp}}
{{entity|type=e0|env_debughistory}}
{{this is a|name=env_debughistory|e0}}
It's an entity used for debugging. In most games it's disabled from functioning and is removed upon spawning.
It's an entity used for debugging. In most games it's disabled from functioning and is removed upon spawning.



Revision as of 10:11, 4 January 2024

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Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
C++ Class hierarchy
CDebugHistory
CBaseEntity
C++ env_debughistory.cpp

env_debughistory is an e0 available in all Source Source games. It's an entity used for debugging. In most games it's disabled from functioning and is removed upon spawning.

Games this entity works in: [Todo]

ConCommands

Cvar/Command Parameters or default value Descriptor Effect
dbghist_addline <int> <string> <category id> <line> Add a line to the debug history. Format: <category id> <line>
dbghist_dump <int> <category id> Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to player

FGD

@PointClass = env_debughistory : "To be used with commands dbghist_addline and dbghist_dump" []
Tip.pngTip:Adding this entity to fgd is not really needed since it's possible to just click on the classname window and write its name.