Env debughistory: Difference between revisions
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Tip:Adding this entity to fgd is not really needed since it's possible to just click on the classname window and write its name.
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{{ent not in fgd}} | {{ent not in fgd}} | ||
{{CD|CDebugHistory|file1=env_debughistory.cpp}} | {{CD|CDebugHistory|file1=env_debughistory.cpp}} | ||
{{ | {{this is a|name=env_debughistory|e0}} | ||
It's an entity used for debugging. In most games it's disabled from functioning and is removed upon spawning. | It's an entity used for debugging. In most games it's disabled from functioning and is removed upon spawning. | ||
Revision as of 10:11, 4 January 2024
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CDebugHistory |
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env_debughistory
is an e0 available in all Source games.
It's an entity used for debugging. In most games it's disabled from functioning and is removed upon spawning.
Games this entity works in: [Todo]
ConCommands
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
dbghist_addline | <int> <string> | <category id> <line> | Add a line to the debug history. Format: <category id> <line> |
dbghist_dump | <int> | <category id> | Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to player |
FGD
@PointClass = env_debughistory : "To be used with commands dbghist_addline and dbghist_dump" []
