Weapon frag: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (Fixed link.) |
||
Line 5: | Line 5: | ||
[[Image:hammerfrag.jpg|frame|right|Frag Grenade]] | [[Image:hammerfrag.jpg|frame|right|Frag Grenade]] | ||
The weapon_frag entity can be used to place a fragmenting grenade in a map. When picked up, the player is given 1 additional grenade, up to 5 total. The grenade also follows all physics rules as if it were a [[prop_physics]]. In [[Half-Life 2 Deathmatch]], the player spawns with 2 grenades by default. | The weapon_frag entity can be used to place a fragmenting grenade in a map. When picked up, the player is given 1 additional grenade, up to 5 total. The grenade also follows all physics rules as if it were a [[prop_physics]]. In [[Half-Life 2: Deathmatch]], the player spawns with 2 grenades by default. | ||
{{basicweapon}} | {{basicweapon}} |
Revision as of 09:46, 20 April 2006
Entity Description
The weapon_frag entity can be used to place a fragmenting grenade in a map. When picked up, the player is given 1 additional grenade, up to 5 total. The grenade also follows all physics rules as if it were a prop_physics. In Half-Life 2: Deathmatch, the player spawns with 2 grenades by default.