Blender Modeling Walkthrough (3.6.1): Difference between revisions
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<p>[[Crowbar]] for compiling the model into a .mdl for source games.</p> | <p>[[Crowbar]] for compiling the model into a .mdl for source games.</p> | ||
<p>[[VTFEdit]] for converting textures into VTFs for source games.</p> | <p>[[VTFEdit]] for converting textures into VTFs for source games.</p> | ||
{| {{standard-table}} style="width:17em;" | |||
! colspan=2 | Key Reference | |||
|- | |||
| align=right | {{key|LMB}} | |||
| Left Mouse Button | |||
|- | |||
| align=right | {{key|MMB}} | |||
| Middle Mouse Button | |||
|- | |||
| align=right | {{key|RMB}} | |||
| Right Mouse Button | |||
|- | |||
| align=right | {{key|MW}} | |||
| Mouse Wheel | |||
|- | |||
| align=right | {{key|MWUp}} | |||
| Mouse Wheel Up | |||
|- | |||
| align=right | {{key|MWDown}} | |||
| Mouse Wheel Down | |||
|- | |||
| align=right | {{key|9}} | |||
| 9 on the number row | |||
|- | |||
| align=right | {{key|Num9}} | |||
| 9 on the number pad | |||
|} | |||
== Getting Started == | |||
Now, if you haven't already, open Blender. You should have the default screen, seen below. | |||
For a brief over view, Blender's workspace is divided into different areas called viewports. Each viewport area contains a different "Window Type" that can be changed by clicking on the Window Type icon. Also, every "Window Type" has a header that can be relocated to the top or bottom of the window, or be removed entirely by clicking on it with the RMB. Blender starts with three viewports open by default: | |||
1. The User Preferences Window | |||
2. The 3D View Window | |||
3. The Buttons Window | |||
Will be going over these more later, but that's it for now. |
Revision as of 20:31, 6 August 2023
This tutorial covers creating a model in Blender and exporting it to the Source Engine. The model we will make is a soda can.
This tutorial was created on version 3.6.1 of Blender for Windows. If you still need the old 2.48 version, you can find it here:
Blender Modeling Walkthrough (Outdated)
Tools Used
The tools used for this tutorial are as follows:
Blender for creating a mesh and texture mapping.
Blender Source Tools for exporting the model from Blender.
Crowbar for compiling the model into a .mdl for source games.
VTFEdit for converting textures into VTFs for source games.
Key Reference | |
---|---|
![]() |
Left Mouse Button |
![]() |
Middle Mouse Button |
![]() |
Right Mouse Button |
MW | Mouse Wheel |
MWUp | Mouse Wheel Up |
MWDown | Mouse Wheel Down |
9 | 9 on the number row |
Num9 | 9 on the number pad |
Getting Started
Now, if you haven't already, open Blender. You should have the default screen, seen below.
For a brief over view, Blender's workspace is divided into different areas called viewports. Each viewport area contains a different "Window Type" that can be changed by clicking on the Window Type icon. Also, every "Window Type" has a header that can be relocated to the top or bottom of the window, or be removed entirely by clicking on it with the RMB. Blender starts with three viewports open by default:
1. The User Preferences Window 2. The 3D View Window 3. The Buttons Window
Will be going over these more later, but that's it for now.