Waterbullet: Difference between revisions

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(-added class hierarchy, added example. cleanup)
(-added gif)
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{{Ent not in fgd|nolink=1}}
{{Ent not in fgd|nolink=1}}
{{CD|CWaterBullet|file1=waterbullet.cpp}}
{{CD|CWaterBullet|file1=waterbullet.cpp}}
Line 6: Line 7:
__NOTOC__
__NOTOC__
[[File:Waterbullet.png|thumb|Half-Life 2 waterbullet example]]
[[File:Waterbullet.png|thumb|Half-Life 2 waterbullet example]]
[[File:Waterbullets slowmotion.gif|none|center]]

Revision as of 06:31, 4 August 2023

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CWaterBullet
CBaseAnimating
CBaseEntity
C++ waterbullet.cpp

Template:Entity It is a bullet in water and operates with underwater physics. In Half-Life 2 created automatically when enemies shoot at player underwater.


Half-Life 2 waterbullet example