Waterbullet: Difference between revisions
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(-added class hierarchy, added example. cleanup) |
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{{Ent not in fgd|nolink=1}} | {{Ent not in fgd|nolink=1}} | ||
{{CD|CWaterBullet|file1=waterbullet.cpp}} | {{CD|CWaterBullet|file1=waterbullet.cpp}} | ||
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__NOTOC__ | __NOTOC__ | ||
[[File:Waterbullet.png|thumb|Half-Life 2 waterbullet example]] | [[File:Waterbullet.png|thumb|Half-Life 2 waterbullet example]] | ||
[[File:Waterbullets slowmotion.gif|none|center]] |
Revision as of 06:31, 4 August 2023
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CWaterBullet |
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Template:Entity It is a bullet in water and operates with underwater physics. In created automatically when enemies shoot at player underwater.