User:NOUG4AT/Sandbox: Difference between revisions

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---------------------
---------------------
==trash==
=== Projects ===
==== Mods ====
==== Games ====
=== Models ===
==== NPCS ====
==== Weapons ====
=== Textures ===
==== Animated ====
=== {{goldsrc|4}} source code ===
==== Porting ====
===== Entities =====
====== Monsters ======
====== Weapons ======
==== Recreating ====
===== Entities =====
====== Monsters ======
====== Weapons ======
=== {{goldsrc|4}} scripts ===
==== GUI ====
==== HUD ====
=== Examples of script and code algorithms ===
==== Goldsource mechanisms in source ====
=== Port to various games on source ===
==== Team Fortress 2 ====
==== Counter-Strike: Global Offensive ====
*info_player_start → info_player_terrorist
*info_player_deathmatch → info_player_counterterrorist
==== Counter-Strike: Source ====
==== Garry's Mod ====
==== Half-Life 2 ====
==== Momentum ====
=== Port from various games on goldsource ===
==== Half-Life 1 (Vanilla) ====
*info_player_deathmatch → info_player_start
*env_glow → env_sprite
==== Counter-Strike 1.6 (and early versions) ====
*cycler_sprite → prop
*cycler → prop
==== Cry of Fear ====
*env_model → prop
==== Team Fortress: Classic ====
==== James Bond 007: Nightfire====

Revision as of 12:25, 4 August 2023


Just gallery (should be deleted?)

Useful lines

Replace all with needed info without "

Template for FGD Files:

 From: "FGD TAKEN FROM" SDK
{{codeblock|src="NAME OF YOUR FGD".fgd|lang=fgd|<nowiki>
"YOUR FGD HERE"
</nowiki>}}
[[Category:"NAME OF YOUR GAME"]]
[[Category:Level Design]]
[[Category:FGD]]

Template for Gameinfo Files:

 

From: 
{{codeblock|src=gameinfo.txt|lang=txt|<nowiki>

</nowiki>}}
[[Category:]]
[[Category:Gameinfo]]

Hot lines

Path

{{path|<nowiki>
"YOUR TEXT HERE"
</nowiki>}}

Codeblock

{{codeblock|lang=vmt|src=YOUR CODE|<nowiki>
YOUR WORDS
</nowiki>}}


Unfinished

From GoldSRC to Source

Cloudflare block has temporarily suspended the addition of these lines :) Taken from G2s

Func Door

Property Replacement
"movesnd" "0" "noise1" "common/null.wav"
"movesnd" "1" "noise1" "doors/doormove1.wav"
"movesnd" "2" "noise1" "doors/doormove2.wav"
"movesnd" "3" "noise1" "doors/doormove3.wav"
"movesnd" "4" "noise1" "doors/doormove4.wav"
"movesnd" "5" "noise1" "doors/doormove5.wav"
"movesnd" "6" "noise1" "doors/doormove6.wav"
"movesnd" "7" "noise1" "doors/doormove7.wav"
"movesnd" "8" "noise1" "doors/doormove8.wav"
"movesnd" "9" "noise1" "doors/doormove9.wav"
"movesnd" "10" "noise1" "doors/doormove10.wav"
"stopsnd" "0" "noise2" "common/null.wav"
"stopsnd" "1" "noise2" "doors/doorstop1.wav"
"stopsnd" "2" "noise2" "doors/doorstop2.wav"
"stopsnd" "3" "noise2" "doors/doorstop3.wav"
"stopsnd" "4" "noise2" "doors/doorstop4.wav"
"stopsnd" "5" "noise2" "doors/doorstop5.wav"
"stopsnd" "6" "noise2" "doors/doorstop6.wav"
"stopsnd" "7" "noise2" "doors/doorstop7.wav"
"stopsnd" "8" "noise2" "doors/doorstop8.wav"


Func_plat

Property Replacement
"movesnd" "0" "noise1" "common/null.wav"
"movesnd" "1" "noise1" "plats/bigmove1.wav"
"movesnd" "2" "noise1" "plats/bigmove2.wav"
"movesnd" "3" "noise1" "plats/elevmove1.wav"
"movesnd" "4" "noise1" "plats/elevmove2.wav"
"movesnd" "5" "noise1" "plats/elevmove3.wav"
"movesnd" "6" "noise1" "plats/freightmove1.wav"
"movesnd" "7" "noise1" "plats/freightmove2.wav"
"movesnd" "8" "noise1" "plats/heavymove1.wav"
"movesnd" "9" "noise1" "plats/rackmove1.wav"
"movesnd" "10" "noise1" "plats/railmove1.wav"
"movesnd" "11" "noise1" "plats/squeekmove1.wav"
"movesnd" "12" "noise1" "plats/talkmove1.wav"
"movesnd" "13" "noise1" "plats/talkmove2.wav"
"stopsnd" "0" "noise2" "common/null.wav"
"stopsnd" "1" "noise2" "plats/bigstop1.wav"
"stopsnd" "2" "noise2" "plats/bigstop2.wav"
"stopsnd" "3" "noise2" "plats/freightstop1.wav"
"stopsnd" "4" "noise2" "plats/heavystop2.wav"
"stopsnd" "5" "noise2" "plats/rackstop1.wav"
"stopsnd" "6" "noise2" "plats/railstop1.wav"
"stopsnd" "7" "noise2" "plats/squeekstop1.wav"
"stopsnd" "8" "noise2" "plats/talkstop1.wav"

trash

Projects

Mods

Games

Models

NPCS

Weapons

Textures

Animated

GoldSrc GoldSrc source code

Porting

Entities
Monsters
Weapons

Recreating

Entities
Monsters
Weapons

GoldSrc GoldSrc scripts

GUI

HUD

Examples of script and code algorithms

Goldsource mechanisms in source

Port to various games on source

Team Fortress 2

Counter-Strike: Global Offensive

  • info_player_start → info_player_terrorist
  • info_player_deathmatch → info_player_counterterrorist

Counter-Strike: Source

Garry's Mod

Half-Life 2

Momentum

Port from various games on goldsource

Half-Life 1 (Vanilla)

  • info_player_deathmatch → info_player_start
  • env_glow → env_sprite

Counter-Strike 1.6 (and early versions)

  • cycler_sprite → prop
  • cycler → prop

Cry of Fear

  • env_model → prop

Team Fortress: Classic

James Bond 007: Nightfire