User:NOUG4AT/Sandbox: Difference between revisions
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--------------------- | --------------------- | ||
==trash== | |||
=== Projects === | |||
==== Mods ==== | |||
==== Games ==== | |||
=== Models === | |||
==== NPCS ==== | |||
==== Weapons ==== | |||
=== Textures === | |||
==== Animated ==== | |||
=== {{goldsrc|4}} source code === | |||
==== Porting ==== | |||
===== Entities ===== | |||
====== Monsters ====== | |||
====== Weapons ====== | |||
==== Recreating ==== | |||
===== Entities ===== | |||
====== Monsters ====== | |||
====== Weapons ====== | |||
=== {{goldsrc|4}} scripts === | |||
==== GUI ==== | |||
==== HUD ==== | |||
=== Examples of script and code algorithms === | |||
==== Goldsource mechanisms in source ==== | |||
=== Port to various games on source === | |||
==== Team Fortress 2 ==== | |||
==== Counter-Strike: Global Offensive ==== | |||
*info_player_start → info_player_terrorist | |||
*info_player_deathmatch → info_player_counterterrorist | |||
==== Counter-Strike: Source ==== | |||
==== Garry's Mod ==== | |||
==== Half-Life 2 ==== | |||
==== Momentum ==== | |||
=== Port from various games on goldsource === | |||
==== Half-Life 1 (Vanilla) ==== | |||
*info_player_deathmatch → info_player_start | |||
*env_glow → env_sprite | |||
==== Counter-Strike 1.6 (and early versions) ==== | |||
*cycler_sprite → prop | |||
*cycler → prop | |||
==== Cry of Fear ==== | |||
*env_model → prop | |||
==== Team Fortress: Classic ==== | |||
==== James Bond 007: Nightfire==== | |||
Revision as of 12:25, 4 August 2023
Just gallery (should be deleted?)
Useful lines
Replace all with needed info without "
Template for FGD Files:
From: "FGD TAKEN FROM" SDK
{{codeblock|src="NAME OF YOUR FGD".fgd|lang=fgd|<nowiki>
"YOUR FGD HERE"
</nowiki>}}
[[Category:"NAME OF YOUR GAME"]]
[[Category:Level Design]]
[[Category:FGD]]Template for Gameinfo Files:
From:
{{codeblock|src=gameinfo.txt|lang=txt|<nowiki>
</nowiki>}}
[[Category:]]
[[Category:Gameinfo]]Hot lines
Path
{{path|<nowiki>
"YOUR TEXT HERE"
</nowiki>}}Codeblock
{{codeblock|lang=vmt|src=YOUR CODE|<nowiki>
YOUR WORDS
</nowiki>}}
Unfinished
From GoldSRC to Source
Cloudflare block has temporarily suspended the addition of these lines :) Taken from G2s
Func Door
| Property | Replacement |
|---|---|
| "movesnd" "0" | "noise1" "common/null.wav" |
| "movesnd" "1" | "noise1" "doors/doormove1.wav" |
| "movesnd" "2" | "noise1" "doors/doormove2.wav" |
| "movesnd" "3" | "noise1" "doors/doormove3.wav" |
| "movesnd" "4" | "noise1" "doors/doormove4.wav" |
| "movesnd" "5" | "noise1" "doors/doormove5.wav" |
| "movesnd" "6" | "noise1" "doors/doormove6.wav" |
| "movesnd" "7" | "noise1" "doors/doormove7.wav" |
| "movesnd" "8" | "noise1" "doors/doormove8.wav" |
| "movesnd" "9" | "noise1" "doors/doormove9.wav" |
| "movesnd" "10" | "noise1" "doors/doormove10.wav" |
| "stopsnd" "0" | "noise2" "common/null.wav" |
| "stopsnd" "1" | "noise2" "doors/doorstop1.wav" |
| "stopsnd" "2" | "noise2" "doors/doorstop2.wav" |
| "stopsnd" "3" | "noise2" "doors/doorstop3.wav" |
| "stopsnd" "4" | "noise2" "doors/doorstop4.wav" |
| "stopsnd" "5" | "noise2" "doors/doorstop5.wav" |
| "stopsnd" "6" | "noise2" "doors/doorstop6.wav" |
| "stopsnd" "7" | "noise2" "doors/doorstop7.wav" |
| "stopsnd" "8" | "noise2" "doors/doorstop8.wav" |
Func_plat
| Property | Replacement |
|---|---|
| "movesnd" "0" | "noise1" "common/null.wav" |
| "movesnd" "1" | "noise1" "plats/bigmove1.wav" |
| "movesnd" "2" | "noise1" "plats/bigmove2.wav" |
| "movesnd" "3" | "noise1" "plats/elevmove1.wav" |
| "movesnd" "4" | "noise1" "plats/elevmove2.wav" |
| "movesnd" "5" | "noise1" "plats/elevmove3.wav" |
| "movesnd" "6" | "noise1" "plats/freightmove1.wav" |
| "movesnd" "7" | "noise1" "plats/freightmove2.wav" |
| "movesnd" "8" | "noise1" "plats/heavymove1.wav" |
| "movesnd" "9" | "noise1" "plats/rackmove1.wav" |
| "movesnd" "10" | "noise1" "plats/railmove1.wav" |
| "movesnd" "11" | "noise1" "plats/squeekmove1.wav" |
| "movesnd" "12" | "noise1" "plats/talkmove1.wav" |
| "movesnd" "13" | "noise1" "plats/talkmove2.wav" |
| "stopsnd" "0" | "noise2" "common/null.wav" |
| "stopsnd" "1" | "noise2" "plats/bigstop1.wav" |
| "stopsnd" "2" | "noise2" "plats/bigstop2.wav" |
| "stopsnd" "3" | "noise2" "plats/freightstop1.wav" |
| "stopsnd" "4" | "noise2" "plats/heavystop2.wav" |
| "stopsnd" "5" | "noise2" "plats/rackstop1.wav" |
| "stopsnd" "6" | "noise2" "plats/railstop1.wav" |
| "stopsnd" "7" | "noise2" "plats/squeekstop1.wav" |
| "stopsnd" "8" | "noise2" "plats/talkstop1.wav" |
trash
Projects
Mods
Games
Models
NPCS
Weapons
Textures
Animated
GoldSrc source code
Porting
Entities
Monsters
Weapons
Recreating
Entities
Monsters
Weapons
GoldSrc scripts
GUI
HUD
Examples of script and code algorithms
Goldsource mechanisms in source
Port to various games on source
Team Fortress 2
Counter-Strike: Global Offensive
- info_player_start → info_player_terrorist
- info_player_deathmatch → info_player_counterterrorist
Counter-Strike: Source
Garry's Mod
Half-Life 2
Momentum
Port from various games on goldsource
Half-Life 1 (Vanilla)
- info_player_deathmatch → info_player_start
- env_glow → env_sprite
Counter-Strike 1.6 (and early versions)
- cycler_sprite → prop
- cycler → prop
Cry of Fear
- env_model → prop
