RAD: Difference between revisions

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| {{goldsrc|4}} || [[QRAD]] || [[HLRAD]] ([[ZHLT]], [[VHLT]], and derivatives)<br>LIGHT ([[ericw-tools]], experimental)
| {{goldsrc|4}} || [[QRAD]] || [[HLRAD]] ([[ZHLT]], [[VHLT]], and derivatives)<br>LIGHT ([[ericw-tools]], experimental)
|-
|-
| {{src|4}} || [[VRAD]] || N/A
| {{src|4}} || [[VRAD]] || [[CSTRAD]] {{deprecated}}
|-
|-
| {{src2|4}} || [[VRAD2]] and [[VRAD3]] || N/A
| {{src2|4}} || [[VRAD2]] and [[VRAD3]] || N/A
|}
|}

Revision as of 10:15, 31 July 2023

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RAD is a collective name for the lighting compilers for multiple engines' map formats. The name comes from Wikipedia icon radiosity lighting; see RAD (technical) for more information.

Engine Original official compiler(s) Modern third-party compilers
Quake II Quake II QRAD2 ArghRad
RAD (Q2Tools-220, formerly 4RAD)
LIGHT (ericw-tools)
GoldSrc GoldSrc QRAD HLRAD (ZHLT, VHLT, and derivatives)
LIGHT (ericw-tools, experimental)
Source Source VRAD CSTRAD [Obsolete-notext.png Deprecated]
Source 2 Source 2 VRAD2 and VRAD3 N/A