Scripted startrush (GoldSrc): Difference between revisions
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(Created page with "{{entity|scripted_startrush|<!--sprite=1-->|type=point|engine=gldsrc|game=Paranoia}} (Rush AI script) is a point entity which makes the monster run to the desired point. ==...") |
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Point defense and assistance allies in a breakthrough somewhere, to a simple variety | Point defense and assistance allies in a breakthrough somewhere, to a simple variety | ||
enemy behavior - for example, the player not only finds in the next a couple of bored enemies in the corridor, but collides with them face to face while they are also walking somewhere. | enemy behavior - for example, the player not only finds in the next a couple of bored enemies in the corridor, but collides with them face to face while they are also walking somewhere. | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 11:12, 30 July 2023
Template:Entity (Rush AI script) is a point entity which makes the monster run to the desired point.
Application
Point defense and assistance allies in a breakthrough somewhere, to a simple variety enemy behavior - for example, the player not only finds in the next a couple of bored enemies in the corridor, but collides with them face to face while they are also walking somewhere.
Keyvalues
- Targeted monster (target) <target_destination>
- Monster
- Fire after move. Locus - monster. (netname) <string>
- Target activated after the monster will arrive at the right place. In this case, the Locus is a monster.
- Move to this entity. Empty - this. (message) <string>
- Entity to run to (if left blank it will run to this scripted_startrush)
- Move type (weapons) <choices>
- 0: "Run"
- 1: "Walk"
- Area radius (frags) <integer>
- The radius of the area around the target need to run (it is not necessary to run exactly to the point, enough in her neighborhood)