Scripted startrush (GoldSrc): Difference between revisions

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(Created page with "{{entity|scripted_startrush|<!--sprite=1-->|type=point|engine=gldsrc|game=Paranoia}} (Rush AI script) is a point entity which makes the monster run to the desired point. ==...")
 
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Point defense and assistance allies in a breakthrough somewhere, to a simple variety
Point defense and assistance allies in a breakthrough somewhere, to a simple variety
enemy behavior - for example, the player not only finds in the next a couple of bored enemies in the corridor, but collides with them face to face while they are also walking somewhere.
enemy behavior - for example, the player not only finds in the next a couple of bored enemies in the corridor, but collides with them face to face while they are also walking somewhere.


==Keyvalues==
==Keyvalues==

Revision as of 11:12, 30 July 2023

Template:Entity (Rush AI script) is a point entity which makes the monster run to the desired point.


Application

Point defense and assistance allies in a breakthrough somewhere, to a simple variety enemy behavior - for example, the player not only finds in the next a couple of bored enemies in the corridor, but collides with them face to face while they are also walking somewhere.

Keyvalues

  • Targeted monster (target) <target_destination>
Monster
  • Fire after move. Locus - monster. (netname) <string>
Target activated after the monster will arrive at the right place. In this case, the Locus is a monster.
  • Move to this entity. Empty - this. (message) <string>
Entity to run to (if left blank it will run to this scripted_startrush)
  • Move type (weapons) <choices>
0: "Run"
1: "Walk"
  • Area radius (frags) <integer>
The radius of the area around the target need to run (it is not necessary to run exactly to the point, enough in her neighborhood)