Category:Deathmatch Classic Level Design: Difference between revisions
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(Jack is already mentioned under "Alternative Mapping Tools") |
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== Additional Information == | == Additional Information == | ||
===Forge Game Data=== | ===Forge Game Data=== | ||
* [[Deathmatch Classic.fgd|Deathmatch Classic FGD]] | * [[Deathmatch Classic.fgd|Deathmatch Classic FGD]] - Latest official [[FGD]] for Deathmatch Classic | ||
* [[Deathmatch Classic 3.0.0.3.fgd|Deathmatch Classic 3.0.0.3.fgd]] - Updated FGD with {{code|Big}} Flags for ammunition entities. | |||
==External Resources== | ==External Resources== |
Revision as of 16:55, 16 August 2023
This page contains articles relating specifically to level design for Deathmatch Classic.
Getting StartedGeneralBasic ElementsTutorials |
Additional InformationForge Game Data
External Resources
External ToolsGeneralCompiling ProgramsModelling ProgramsTexture EditorsAlternative Mapping Tools |
Pages in category "Deathmatch Classic Level Design"
The following 2 pages are in this category, out of 2 total.