Trigger gravity (GoldSrc): Difference between revisions
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{{EntityTabs|trigger_gravity|goldsrc=1|source=1|main=source}} | {{EntityTabs|trigger_gravity|goldsrc=1|source=1|main=source}} | ||
{{ | {{This is a|name=trigger_gravity|e2|engine=gldsrc}} | ||
==Entity description== | ==Entity description== |
Revision as of 01:40, 9 September 2023
trigger_gravity
is an e2 available in all GoldSrc games.

- The {{{engine}}} parameter is inconsistent with the name defined by the {{gldsrc}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to GoldSrc.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Entity description
This entity sets the effect of gravity for any player that touches it.
Keyvalues
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Kill target (target_destination) <integer>
- Kill Target.
- Target Path (target_destination) <integer>
- Target Path.
- Master (master) <string>
- Master.
- Sound Style (sounds) <choices>
-
- 0 : "No Sound"
- Delay (delay) <string>
- Delay before trigger.
- Message (message) <string>
- Message (set sound too!).
- Gravity (gravity) <integer>
- Gravity multiplier. For example, a value between 0 and 1 is low gravity.
Flags
- 1 : "Monsters"
- 2 : "No Clients"
- 4 : "Pushables"