Template:O BasePropPhysics: Difference between revisions
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m (Added a plus and reformatted some tiny things.) |
m (!activator) |
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: Fired when this entity becomes awake (collision/force is applied to it while it's asleep). | : Fired when this entity becomes awake (collision/force is applied to it while it's asleep). | ||
* '''OnPhysGunPickup''' | * '''OnPhysGunPickup''' | ||
: Fired when the player picks up the prop with the physcannon or +USE. | : Fired when the player picks up the prop with the physcannon or +USE. Use !activator to target the player. | ||
* '''OnPhysGunDrop''' | * '''OnPhysGunDrop''' | ||
: Fired when the player drops the prop with the physcannon or +USE. | : Fired when the player drops the prop with the physcannon or +USE. Use !activator to target the player. | ||
* '''OnPlayerUse''' | * '''OnPlayerUse''' | ||
: Fired when the player tries to +USE the physbox. This output will fire only if the ''Generate output on +USE'' spawnflag is set. | : Fired when the player tries to +USE the physbox. This output will fire only if the ''Generate output on +USE'' spawnflag is set. Use !activator to target the user. |
Revision as of 19:24, 16 April 2006
- OnMotionEnabled
- Fired when motion is enabled on this prop, either via the Health Level to Override Motion keyvalue or from the EnableMotion input.
- OnAwakened
- Fired when this entity becomes awake (collision/force is applied to it while it's asleep).
- OnPhysGunPickup
- Fired when the player picks up the prop with the physcannon or +USE. Use !activator to target the player.
- OnPhysGunDrop
- Fired when the player drops the prop with the physcannon or +USE. Use !activator to target the player.
- OnPlayerUse
- Fired when the player tries to +USE the physbox. This output will fire only if the Generate output on +USE spawnflag is set. Use !activator to target the user.