WAV: Difference between revisions
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== See also == | == See also == | ||
* [[XWV]] - variant used by {{xbox360|4.1}} | * [[XWV]] - variant used by {{xbox360|4.1}} | ||
* [[MP3]] | |||
* [[VSND]] | |||
== External links == | == External links == |
Revision as of 04:57, 2 August 2023
Waveform Audio File Format is an audio format with a .wav file extension, used by all of Valve's engines. It is required for lipsynced dialogue and looped sounds without a custom audio backend.
GoldSrc supports uncompressed 8-bit or 16-bit PCM, although lip-synched audio must be 8-bit. It supports sample rates of 11025 Hz or 22050 Hz; other sample rates can sometimes be used, but they will be resampled to 22050 Hz before playback.
Source supports uncompressed 8-bit and 16-bit PCM, as well as compressed 4-bit Microsoft ADPCM. It supports sample rates at 11025 Hz, 22050 Hz, and 44100 Hz; files at other sample rates, such as 32000 Hz and 48000 Hz, will not play.
Template:ModernBug Template:ModernWarning




It supposedly supports arbitrary sample rates for MP3s; is this the case for WAVs as well?
Bit rates
WAV files have a consistent bitrate depending upon their sample rate, bit depth, and channel count. The following tables indicate what bitrates files will be at supported sample rates.
Template:ModernTip Mono sounds (1 channel)
Stereo sounds (2 channels) (not in )
Sample Rate | 16-bit PCM | 8-bit PCM | 4-bit ADPCM | Quality |
---|---|---|---|---|
11025 Hz | 352.8 kbps | 176.4 kbps | 88.2 kbps | AM radio |
22050 Hz | 705.6 kbps | 352.8 kbps | 176.4 kbps | |
44100 Hz | 1411.2 kbps | 705.6 kbps | 352.8 kbps | CD quality |