Character Creation Overview: Difference between revisions

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(added rigging)
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* Describes how to prepare models that you've modified, before re-exporting them in Source engine formats.
* Describes how to prepare models that you've modified, before re-exporting them in Source engine formats.
[[Rigging your Custom Character]]
[[Rigging your Custom Character]]
* Describes how to rigging works in XSI.
* Describes how rigging works in XSI.
[[Character Textures and Materials]]
[[Character Textures and Materials]]
* Explains how the Source engine accesses textures, and how to structure your texture directories accordingly.
* Explains how the Source engine accesses textures, and how to structure your texture directories accordingly.

Revision as of 06:03, 15 April 2006

Character Setup Overview

  • Describes how to prepare and compile a character for use in the Source engine, using the SOFTIMAGE|XSI Mod Tool.

Making Changes to Your Character Model

  • Describes how to prepare models that you've modified, before re-exporting them in Source engine formats.

Rigging your Custom Character

  • Describes how rigging works in XSI.

Character Textures and Materials

  • Explains how the Source engine accesses textures, and how to structure your texture directories accordingly.

Character Facial Animation Shapekey Set

  • Lists the facial animation shapekeys required by the Source engine (with images).

Eye Position Setup

  • Explains how to manually get and format the eye position data required by the Source engine.