Func wall (GoldSrc): Difference between revisions
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(Created page, redirect to Source's func_wall as its functionality is the same) Tag: New redirect |
SirYodaJedi (talk | contribs) (Not the same as Source (func_detail is even more different than Sorse)) Tag: Removed redirect |
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{{entitytabs|func_wall|goldsrc=1|source=1|main=source}} | |||
{{stub}} | |||
{{entity|func_wall|type=brush|engine=gldsrc}} It is used to create a stationary piece of geometry (with collision) that uses a non-standard render mode, such as transparency. | |||
Formerly, it was also used for [[visibility optimization]], but this use case has been deprecated by [[ZHLT]]s {{ent|func_detail (GoldSrc)|alt=func_detail}}. | |||
== Entity description == | |||
=== KeyValues === | |||
=== Flags === | |||
== See also == | |||
* {{ent|func_illusionary (GoldSrc)|alt=func_illusionary}} | |||
* {{ent|func_detail (GoldSrc)|alt=func_detail}} | |||
== External links == | |||
* {{twhl|func_wall}} on the TWHL wiki |
Revision as of 19:54, 15 July 2023
Template:Entity It is used to create a stationary piece of geometry (with collision) that uses a non-standard render mode, such as transparency.
Formerly, it was also used for visibility optimization, but this use case has been deprecated by ZHLTs func_detail.
Entity description
KeyValues
Flags
See also
External links
func_wall on the TWHL wiki