Visual Studio Code: Difference between revisions
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m (Lxm6 moved page Setting Up VScript in Visual Studio Code to Visual Studio Code) |
m (Changed source for autocomplete functionality to a VSCode extension.) |
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For {{tf2|2}}, auto-completion of the game's built-in [[Team Fortress 2/Scripting/Script Functions|script functions and constants]] is also available. | For {{tf2|2}}, auto-completion of the game's built-in [[Team Fortress 2/Scripting/Script Functions|script functions and constants]] is also available. | ||
Click on the Extensions button in VSCode. This is represented as a icon of building blocks, usually on the left side of the window. | |||
Search for " | Search for "VScript" in the search bar. Install the following extension: | ||
* TF2 VScript Snippets (by Sour Dani) | |||
Restart VSCode. Functions and constants should now autocomplete! | |||
== See Also == | == See Also == |
Revision as of 01:58, 11 November 2023
This page describes how to set-up Visual Studio Code (VSCode) for VScript purposes.
Usage
Squirrel
Click on the Extensions button in VSCode. This is represented as a icon of building blocks, usually on the left side of the window.
Search for "Squirrel" in the search bar. Install the following extensions:
- Squirrel Language Supports (by marcinbar)
- Squirrel Language Linter (by marcinbar)
Restart VSCode. Now the language is ready for use in the editor!
Autocomplete
For Team Fortress 2, auto-completion of the game's built-in script functions and constants is also available.
Click on the Extensions button in VSCode. This is represented as a icon of building blocks, usually on the left side of the window.
Search for "VScript" in the search bar. Install the following extension:
- TF2 VScript Snippets (by Sour Dani)
Restart VSCode. Functions and constants should now autocomplete!
See Also
- Original thread for
script auto-complete: https://tf2maps.net/threads/autocompleting-tf2-vscript-in-vscode.48453/
- VScript
Squirrel