Func precipitation: Difference between revisions
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: <integer> Density (0-100%) | : <integer> Density (0-100%) | ||
* '''rendercolor''' | * '''rendercolor''' | ||
: {{color}} | : {{color}} Color (R G B) | ||
* '''preciptype''' | * '''preciptype''' | ||
:<choices> Precipitation Type | :<choices> Precipitation Type | ||
: | :{| | ||
! Literal Value || Description | |||
|- | |||
| 0 || Rain | |||
|- | |||
| 1 || Snow | |||
|} | |||
==Inputs== | ==Inputs== |
Revision as of 04:21, 12 April 2006
Entity Description
A brush entity that creates rain and snow inside its volume.
Keyvalues
- renderamt
- <integer> Density (0-100%)
- rendercolor
- ⇆#000000rgb(0,0,0)⇆ Color (R G B)
- preciptype
- <choices> Precipitation Type
Literal Value Description 0 Rain 1 Snow
Inputs
Outputs
See Also
- Precipitation issues - details various issues and workarounds involving the use of this entity.
- Tutorial: Rain and Snow