Func ladderendpoint: Difference between revisions

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==Keyvalues==
==Keyvalues==
*{{kv targetname}}
* {{kv targetname}}
*{{kv parentname}}
* {{kv parentname}}
*{{kv angles}}
* {{kv angles}}
*'''target'''
*'''target'''
:<target_destination> A ladder goes between any two func_ladderendpoints pointing at each other.
:<target_destination> A ladder goes between any two func_ladderendpoints pointing at each other.


==Inputs==
==Inputs==
*{{i targetname}}
* {{i targetname}}
*{{i parentname}}
* {{i parentname}}


==Outputs==
==Outputs==
*{{o targetname}}
* {{o targetname}}
 
==See Also==
* [[Working Ladders]]


[[Category:Entities]]
[[Category:Entities]]

Revision as of 03:25, 12 April 2006

Template:Wrongtitle

Entity Description

An entity used to specify the endpoints of a ladder. This entity is functional, but has been replaced by the easier-to-use func_useableladder entity. Left in only for backwards-compatibility!

To be valid, a full-sized player hull traced between the start and end points must not be obstructed at level activation time. The angle determines in which direction the player leaves the ladder if the player presses the +jump button.

Note.pngNote:This entity is non-functional in Counter-Strike: Source. In CS:S, use func_ladder instead.

Availability

Template:In game Template:Game-base Template:In code

Keyvalues

<target_destination> A ladder goes between any two func_ladderendpoints pointing at each other.

Inputs

Outputs

See Also