Env soundscape triggerable: Difference between revisions
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Note:This entity has the same keyvalues, (non-existant) flags, inputs, and outputs as env_soundscape.
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==Entity Description== | ==Entity Description== | ||
A point entity that works like the [[env_soundscape]] entity except that it works in conjunction with the [[trigger_soundscape]] entity to determine when a player hears it. | [[Image:env_soundscape.png|left]]A point entity that works like the [[env_soundscape]] entity except that it works in conjunction with the [[trigger_soundscape]] entity to determine when a player hears it. | ||
This entity has the same keyvalues, (non-existant) flags, inputs, and outputs as [[env_soundscape]]. | {{note|This entity has the same keyvalues, (non-existant) flags, inputs, and outputs as [[env_soundscape]].}} | ||
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==Availability== | ==Availability== |
Revision as of 01:15, 12 April 2006
Entity Description
A point entity that works like the env_soundscape entity except that it works in conjunction with the trigger_soundscape entity to determine when a player hears it.

Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- <?> Radius - If set to
-1
, then the player can hear the soundscape as long as he can see it (regardless of distance to it).
- soundscape
- <?> Soundscape - The name of the soundscape to use. Corresponds to an entry in the soundscapes*.txt file in the hl2acripts directory.
Literal Value Description Nothing Nothing Automatic Automatic Automatic_Dialog Automatic (dialog) GenericIndoor Indoor GenericOutdoor Outdoor
- position0-7
- <?> Sound Position 0-7 - A sound position that will be referenced inside the soundscape text file. Usually used to position a set of sounds within the world.
Inputs
- Enable
- Disabled
- ToggleEnabled
Outputs
- Template:O targetname
- OnPlay