Env physexplosion: Difference between revisions
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Note:Env_physexplosions set to emit a fairly low force, can be useful to get lights swinging or floating debris moving.
(→Entity Description: Icon) |
(A env_physexplosion is NEVER visible.) |
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{{wrongtitle|title=env_physexplosion}} | {{wrongtitle|title=env_physexplosion}} | ||
==Entity Description== | ==Entity Description== | ||
[[Image:{{PAGENAME}}.png|left]]An entity that | [[Image:{{PAGENAME}}.png|left]] | ||
An entity that applies a physical force to physics objects within its radius, anything from a gentle nudge to a big explosion, depending on its magnitude. (The explosion will not be visible in itself.) | |||
If its ''No Damage - Only Force'' flag isn't set, the object will also take damage from the explosion. (This damage is applied to the object only - the explosion will never directly damage the player.) | |||
{{note|Env_physexplosions set to emit a fairly low force, can be useful to get lights swinging or floating debris moving.}} | |||
{{clr}} | |||
==Availability== | ==Availability== | ||
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==Flags== | ==Flags== | ||
* 1 : No Damage - Only Force | * 1 : No Damage - Only Force | ||
: Don't make the object take damage from the explosion. | |||
==Inputs== | ==Inputs== | ||
* {{i targetname}} | * {{i targetname}} | ||
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* '''Explode''' | * '''Explode''' | ||
: Trigger the explosion. | : Trigger the explosion. | ||
==Outputs== | ==Outputs== | ||
* {{o targetname}} | * {{o targetname}} | ||
==See Also== | ==See Also== | ||
*[http://www.akilling.org/akg/tutorials/wiseExplosion.asp Explosions for effect] | * [http://www.akilling.org/akg/tutorials/wiseExplosion.asp Explosions for effect] | ||
*[http://www.akilling.org/akg/tutorials/wisePhysbox2.asp Method of propelling objects] | * [http://www.akilling.org/akg/tutorials/wisePhysbox2.asp Method of propelling objects] | ||
*[http://www.akilling.org/akg/tutorials/wiseCollapse.asp Creating wall collapses] | * [http://www.akilling.org/akg/tutorials/wiseCollapse.asp Creating wall collapses] | ||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 23:00, 11 April 2006
Entity Description
An entity that applies a physical force to physics objects within its radius, anything from a gentle nudge to a big explosion, depending on its magnitude. (The explosion will not be visible in itself.)
If its No Damage - Only Force flag isn't set, the object will also take damage from the explosion. (This damage is applied to the object only - the explosion will never directly damage the player.)

Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- Template:Kv targetname
- Template:Kv parentname
- magnitude
- <float> Amount of physics force applied by the explosion.
- radius
- <float> Clamp radius (0 = auto) If specified, the radius in which the explosion damages entities. If unspecified, the radius will be based on the magnitude.
- targetentityname
- <target_destination> If specified, the explosion will only affect the matching entity.
Flags
- 1 : No Damage - Only Force
- Don't make the object take damage from the explosion.
Inputs
- Trigger the explosion.