Func pushable (GoldSrc): Difference between revisions
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(→Entity description: - it's appear in any chapters that have this entity on it, and not just one chapter.) |
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{{HL1 topicon}} | {{HL1 topicon}} | ||
{{Entity|func_pushable|type=e2|engine= | {{Entity|func_pushable|type=e2|engine=goldsrc}} | ||
{{ModernNote|In Source, this entity does not exist in the FGD but is still functional albeit without push sounds.}} | {{ModernNote|In Source, this entity does not exist in the FGD but is still functional albeit without push sounds.}} | ||
A pushable brush object with very primitive physics. It can be thought of as the predecessor to [[func_physbox]]. It is used in {{hl|4}} and {{hls|4}}. | A pushable brush object with very primitive physics. It can be thought of as the predecessor to [[func_physbox]]. It is used in {{hl|4}} and {{hls|4}}. | ||
== | == Key Values == | ||
{{KV|Friction|float|The amount of friction in the brush.}} | {{KV|Friction|float|The amount of friction in the brush.}} |
Revision as of 13:04, 18 August 2023
Template:Entity Template:ModernNote
A pushable brush object with very primitive physics. It can be thought of as the predecessor to func_physbox. It is used in Half-Life and
Half-Life: Source.
Key Values
- Hull size ([todo internal name (i)]) <choices>
- The size of the brushes' hull
Value Description 0
Point size 1
Player size 2
Big size 3
Player duck
- Target on break ([todo internal name (i)]) <targetname>
- What entity to fire an input to when this brush breaks.
- Explosion magnitude ([todo internal name (i)]) <float>
- How large should an explosion be when this brush breaks (if any)?
- Material type ([todo internal name (i)]) <choices>
- What material this brush uses. Will affect what kind of gibs are produced.
Value Description 0
Glass 1
Wood 2
Metal 3
Flesh 4
Cinder block 5
Ceiling tile 6
Computer 7
Unbreakable glass 8
Rock
- Gib model ([todo internal name (i)]) <string>
- Used to specify a custom model to use when this brush breaks.
Flags
- 128: Breakable