Func pushable (GoldSrc): Difference between revisions
		
		
		
		
		
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|  (→Entity description:  - it's appear in any chapters that have this entity on it, and not just one chapter.) | No edit summary | ||
| Line 1: | Line 1: | ||
| {{HL1 topicon}} | {{HL1 topicon}} | ||
| {{Entity|func_pushable|type=e2|engine= | {{Entity|func_pushable|type=e2|engine=goldsrc}} | ||
| {{ModernNote|In Source, this entity does not exist in the FGD but is still functional albeit without push sounds.}} | {{ModernNote|In Source, this entity does not exist in the FGD but is still functional albeit without push sounds.}} | ||
| A pushable brush object with very primitive physics. It can be thought of as the predecessor to [[func_physbox]]. It is used in {{hl|4}} and {{hls|4}}. | A pushable brush object with very primitive physics. It can be thought of as the predecessor to [[func_physbox]]. It is used in {{hl|4}} and {{hls|4}}. | ||
| ==  | == Key Values == | ||
| {{KV|Friction|float|The amount of friction in the brush.}} | {{KV|Friction|float|The amount of friction in the brush.}} | ||
Revision as of 13:04, 18 August 2023
Template:Entity Template:ModernNote
A pushable brush object with very primitive physics. It can be thought of as the predecessor to func_physbox. It is used in  Half-Life and
 Half-Life and  Half-Life: Source.
 Half-Life: Source.
Key Values
- Hull size ([todo internal name (i)]) <choices>
- The size of the brushes' hull
- Value - Description - 0- Point size - 1- Player size - 2- Big size - 3- Player duck 
- Target on break ([todo internal name (i)]) <targetname>
- What entity to fire an input to when this brush breaks.
- Explosion magnitude ([todo internal name (i)]) <float>
- How large should an explosion be when this brush breaks (if any)?
- Material type ([todo internal name (i)]) <choices>
- What material this brush uses. Will affect what kind of gibs are produced.
- Value - Description - 0- Glass - 1- Wood - 2- Metal - 3- Flesh - 4- Cinder block - 5- Ceiling tile - 6- Computer - 7- Unbreakable glass - 8- Rock 
- Gib model ([todo internal name (i)]) <string>
- Used to specify a custom model to use when this brush breaks.
Flags
- 128: Breakable
