Wait: Difference between revisions
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Note: The following may only apply to TF2
Workaround: Use a wait tester to test beforehand whether or not the
(added console command template (even ff wait is technically not a con command)) |
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{{workaround | Use a [https://web.archive.org/web/20211022194014/https://old.reddit.com/r/tf2scripthelp/wiki/innovativescripts wait tester] to test beforehand whether or not the <code>wait</code> command is enabled. You may automate the process by hooking the aliases provided by the wait tester.}} | {{workaround | Use a [https://web.archive.org/web/20211022194014/https://old.reddit.com/r/tf2scripthelp/wiki/innovativescripts wait tester] to test beforehand whether or not the <code>wait</code> command is enabled. You may automate the process by hooking the aliases provided by the wait tester.}} | ||
Revision as of 17:07, 26 June 2023
Template:Console Command Stop command parsing for next N frames (or ticks, when run from a dedicated server).
Syntax
wait N
Valid values for N: Optional amount of frames/ticks to delay the script. If omitted, defaults to 1.
Example Usage
+duck; wait 150; -duck
Caveats
waitisn't available in CS:GO or Portal 2 (despite sv_allow_wait_command still being present and enabled)
Warning: Some servers disable the waitcommand by using the cvarsv_allow_wait_command 0. If you use a looping script (which relies onwait) on a server withwaitdisabled, your game will crash.
wait command is enabled. You may automate the process by hooking the aliases provided by the wait tester.