TexMex: Difference between revisions
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Confirm:It seems like TexMex converts all WADs to the vanilla
Quake palette, even WAD3s.
SirYodaJedi (talk | contribs) m (That preview is sus) |
SirYodaJedi (talk | contribs) mNo edit summary |
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TexMex also allows you to create new WADs and delete textures from existing ones, meaning only the textures you need are loaded into your level editor or shipped with your map. | TexMex also allows you to create new WADs and delete textures from existing ones, meaning only the textures you need are loaded into your level editor or shipped with your map. | ||
{{confirm|It seems like TexMex converts all WADs to the vanilla Quake palette, even WAD3s.}} | {{confirm|It seems like TexMex converts all WADs to the vanilla {{quakewiki|Quake_palette|Quake palette}}, even WAD3s.}} | ||
== External links == | == External links == | ||
* [https://valvedev.info/tools/texmex/ Download mirror] on the Valve Developer Union | * [https://valvedev.info/tools/texmex/ Download mirror] on the Valve Developer Union |
Revision as of 12:07, 19 June 2023


TexMex is a WAD management tool for Quake-based games and GoldSrc. With it, you can open up WADs and BSPs, see their textures, and export them out to other formats. It supports a variety of texture formats, including Quake lightmaps and mipmaps, Heretic II textures, Quake II WALs, SiN SWLs, PCX, TGA, BMP, and JPG.
TexMex also allows you to create new WADs and delete textures from existing ones, meaning only the textures you need are loaded into your level editor or shipped with your map.


External links
- Download mirror on the Valve Developer Union