Func nogrenades: Difference between revisions

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(→‎Entity description: Does not actually destroy any projectiles on touch, or effect them unless they explode inside its volume.)
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)
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{{lang|title=func_nogrenades}}
<!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|e2|name=func_nogrenades|game=Team Fortress 2}}
{{entity|func_nogrenades|type=e2|game=Team Fortress 2}}


==Entity description==
==Entity description==

Revision as of 10:54, 4 January 2024

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func_nogrenades is an e2 available in Team Fortress 2 Team Fortress 2.

Entity description

This entity nullifies the explosion of any explosive projectile that explodes inside it.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
TeamNum:
Initial Team (TeamNum) <choices>
Which Team the entity belongs / is assigned to on spawn
  • 0: None
  • 1: Spectator/Halloween Souls Team Fortress 2
  • 2: RED Team Fortress 2
  • 3: BLU/Robots Team Fortress 2
  • 5: Halloween Bosses (only in Team Fortress 2) !FGD


Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.
Toggle:
Toggle
Toggle the enabled/disabled status of this entity.
SetTeam <integerRedirectInput/integer>
Changes the entity's team.

Outputs