Category:Day of Defeat Level Design: Difference between revisions
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== Getting Started == | == Getting Started == | ||
{{dod|4.1}} runs on GoldSrc which is the predecessor to Source, a game development engine made by the developers of Half-Life. There are no real offical sources on how to make maps for Day of Defeat other than Holycow's video playlist on it, but if you'd like you can go over the the [https://steamcommunity.com/app/30 Day of Defeat forums on Steam] and see if a experienced player can assist you there. | |||
== Why Certain Versions of Hammer Don't Work == | == Why Certain Versions of Hammer Don't Work == | ||
Newer versions of Hammer don't work because they are for newer games that use Source. Newer versions of Hammer also don't have the same setup required to make goldsource maps. Therefore you must use older versions such as Hammer 3.5. Alternatively, the more modern third-party level editor [[J.A.C.K.]] can be used, which adds many quality of life enhancements from Source Engine Hammer. | Newer versions of Hammer don't work because they are for newer games that use Source. Newer versions of Hammer also don't have the same setup required to make goldsource maps. Therefore you must use older versions such as Hammer 3.5. Alternatively, the more modern third-party level editor [[J.A.C.K.]] can be used, which adds many quality of life enhancements from Source Engine Hammer. | ||
== | == Additional information == | ||
* [[Day of Defeat.fgd]] - Latest official [[FGD]] for Day of Defeat | |||
[https://www.youtube.com/watch?v=7XkcU_4_HMo | * [[Day of Defeat 4.1.fgd]] - Updated FGD with {{code|game_player_equip}} entity. | ||
== External links == | |||
* [https://www.youtube.com/watch?v=7XkcU_4_HMo Holycow's video on how to make maps for Day of Defeat] | |||
* [https://dayofdefeat.home.blog/2021/08/01/map-editor-template-file/ Map editor template file] - JMF containing the logic structure necessary to create a Day of Defeat map, as well as several detail prefabs. Requires {{jack|4}}. <!--unoffical GitHub mirror, in case the gdrive link dies: https://github.com/SirYodaJedi/Yuis-Map-Files/blob/master/GoldSrc/DOD/Prefab/dod_template.jmf--> |
Revision as of 12:33, 22 May 2023

Getting Started
Day of Defeat runs on GoldSrc which is the predecessor to Source, a game development engine made by the developers of Half-Life. There are no real offical sources on how to make maps for Day of Defeat other than Holycow's video playlist on it, but if you'd like you can go over the the Day of Defeat forums on Steam and see if a experienced player can assist you there.
Why Certain Versions of Hammer Don't Work
Newer versions of Hammer don't work because they are for newer games that use Source. Newer versions of Hammer also don't have the same setup required to make goldsource maps. Therefore you must use older versions such as Hammer 3.5. Alternatively, the more modern third-party level editor J.A.C.K. can be used, which adds many quality of life enhancements from Source Engine Hammer.
Additional information
- Day of Defeat.fgd - Latest official FGD for Day of Defeat
- Day of Defeat 4.1.fgd - Updated FGD with game_player_equip entity.
External links
- Holycow's video on how to make maps for Day of Defeat
- Map editor template file - JMF containing the logic structure necessary to create a Day of Defeat map, as well as several detail prefabs. Requires
J.A.C.K..
Pages in category "Day of Defeat Level Design"
The following 6 pages are in this category, out of 6 total.