Category:Day of Defeat Level Design: Difference between revisions
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{{lang|Day of Defeat Level Design}} | {{lang|Day of Defeat Level Design}} | ||
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{{cleanup|This page should be formatted like the other [[Half-Life SDK/Level Design|level design pages]]. Some elements of [[Day of Defeat: Source | {{cleanup|This page should be formatted like the other [[Half-Life SDK/Level Design|level design pages]]. Some elements of [[Day of Defeat: Source Level Creation]] may also be applicable.}} | ||
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== Getting Started == | == Getting Started == |
Revision as of 15:09, 20 May 2023

*Only works if Steam has been installed, please install Steam if you haven't already.

Getting Started
Day of Defeat runs on GoldSource which is the predecessor to Source, a game development engine made by the developers of Half-Life. There are no real offical sources on how to make maps for Day of Defeat other than Holycow's video playlist on it, but if you'd like you can go over the the Day of Defeat forums and see if a experienced player can assist you there.
Need help with making maps? Go to the Day of Defeat store page. Check out the store and forums!
Why Certain Versions of Hammer Don't Work
Newer versions of Hammer don't work because they are for newer games that use Source. Newer versions of Hammer also don't have the same setup required to make goldsource maps. Therefore you must use older versions such as Hammer 3.5. Alternatively, the more modern third-party level editor J.A.C.K. can be used, which adds many quality of life enhancements from Source Engine Hammer.
Is There a video on how to make maps?
So your new to Day of Defeat and its map making aspects. All good, just watch Holycow's Video on it. Video
Pages in category "Day of Defeat Level Design"
The following 6 pages are in this category, out of 6 total.