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* [https://twhl.info/wiki/page/liblist.gam {{code|liblist.gam}} wiki page on TWHL] | * [https://twhl.info/wiki/page/liblist.gam {{code|liblist.gam}} wiki page on TWHL] | ||
[[Category: | [[Category:Modding_(GoldSrc)]][[Category:File formats]][[Category:GoldSrc]] |
Revision as of 06:43, 14 May 2023
Basic settings
Name
Keys that affect the menu and window title.
- game ([todo internal name (i)]) <string>
- The string specified under
game
appears as the title for the window when the mod is running; it is also used in My Games List
Options
Keys that affect what tabs and options that show up in the Options panel. Also see Customizing Options: Keyboard.
- type ([todo internal name (i)]) <string>
- This keyvalue is either
singleplayer_only
,multiplayer_only
, or omitted.
- nohimodels ([todo internal name (i)]) <boolean>
- Show option to enable HD models in video settings menu.
- detailed_textures ([todo internal name (i)]) <boolean>
- Show option to enable detail textures in video settings menu. This option will be greyed out if the client GPU does not report support for
GL_ARB_multitexture
.
Steam games list
Keys that affect how your game or mod shows up in the Steam Library page.
developer ([todo internal name (i)]) <string>- Deprecated.
The developer of the mod. Usually either the Mod Team’s name, or a single person’s name. Doesn’t work on current Steam version.
developer_url ([todo internal name (i)]) <string>- Deprecated.
Your or the mod’s URL. Must start withhttp://
. Doesn’t work on current Steam version.
manual ([todo internal name (i)]) <string>- Deprecated.
Relative path to digital game manual. Doesn’t work on current Steam version.
Engine and tools
Keys that affect how the engine/tools runs and some options for the tools themselves.
- gamedll ([todo internal name (i)]) <string>
- This keyvalue refers to the game DLL file relative to the mod's root folder. Path separators should be
\
.
- gamedll_linux ([todo internal name (i)]) <string>
- This keyvalue refers to the game SO file relative to the mod's root folder. Path separators should be
/
.
- gamedll_osx ([todo internal name (i)]) <string>
- This keyvalue refers to the game DYLIB file relative to the mod's root folder. Path separators should be
/
.
Maps
Keys that affect what are the available maps to play.
- mpfilter ([todo internal name (i)]) <string>
- Do not show maps with names containing this string in Create Server dialogue.
- fallback_dir ([todo internal name (i)]) <string>
- This keyvalue specifies a mod directory (i.e.,
cstrike
,NS
, etc.…) for the filesystem to mount. This will only mount mods installed tosteamapps\common\half-life\
and Half-Life itself.
- fallback_maps ([todo internal name (i)]) <boolean>
- Used by GameUI to determine whether maps should be loaded from the
"GAME_FALLBACK"
search path ID. Defaults to true. If the game is "Half-Life", all search paths are checked for maps. Otherwise, GameUI will load maps from the"GAME"
path ID as well as"GAMEDOWNLOAD"
. If this setting is not false, the fallback path ID is also checked.
Example
A full working GameInfo.txt ready for a Source 2013 game.
Editing the game info with XBLAH’s Modding Tool
The mod information can be edited with XBLAH's Modding Tool through a comprehensive UI without requiring the modder to mess with text files. It includes all the major keys of GoldSrc, more than enough for the majority of GoldSrc modders.
Where to find it
This can be accessed within the tool through Mod > Game info.
How to use it
Steam Library
You can set the mod’s name and import an icon from common picture formats. It will not show on the Steam Library.