Hammer New Objects Toolbar: Difference between revisions
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[[Category:Hammer Toolbars]] | [[Category:Hammer Toolbars]] | ||
The '''New Objects Toolbar''' controls multiple facets of creation within Hammer. Entities, prefabs, brushes – the creation of all of these can be controlled from here. The options available in the '''New Objects toolbar''' reflect the category of object you are creating or editing – primitives, entities, or prefabs. | The '''New Objects Toolbar''' controls multiple facets of creation within Hammer. Entities, [[prefabs]], brushes – the creation of all of these can be controlled from here. The options available in the '''New Objects toolbar''' reflect the category of object you are creating or editing – primitives, entities, or prefabs. | ||
=General= | =General= | ||
==toWorld <Ctrl+Shift+W>== | ==toWorld <Ctrl+Shift+W>== | ||
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This function binds selected objects to create a solid entity. You need to switch to the [[Hammer Selection Tool|Selection Tool]] to use this button. See [[Hammer Tools Menu#Tie to Entity <Ctrl.2BT>|Tie To Entity in the Tools Menu]] for further details. | This function binds selected objects to create a solid entity. You need to switch to the [[Hammer Selection Tool|Selection Tool]] to use this button. See [[Hammer Tools Menu#Tie to Entity <Ctrl.2BT>|Tie To Entity in the Tools Menu]] for further details. | ||
==Categories== | |||
===Block Tool=== | |||
The “Primitives” category is available; it contains seven basic solid shapes: | |||
#[[Hammer Arch Tool|arch]] | |||
#block | |||
#cylinder | |||
#sphere | |||
#spike | |||
#[[Hammer Torus Properties|torus]] | |||
#wedge | |||
If any [[Prefab]] libraries have been defined, then the library names will also be listed here. | |||
===Entity Tool=== | |||
No categories other than '''Entities''' are available. | |||
==Object== | |||
This list contains all objects that belong to the chosen category. For the ''Entities'' category, the list contains all entity classes available. For the ''Primitives'' category, the list contains the seven types of primitives. For a ''Prefabs'' category, the list contains all objects in the selected prefab library. | |||
==Create Prefab <Ctrl+R>== | ==Create Prefab <Ctrl+R>== | ||
This will let you turn a selected object into a | This will let you turn a selected object into a prefab object, which will be easily reusable. | ||
=Primitives Mode= | =Primitives Mode= | ||
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[[Image:hammer_newobjectstoolbar.png]] | [[Image:hammer_newobjectstoolbar.png]] | ||
==Faces== | ==Faces== | ||
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[[image:hammer_newentity.jpg]] | [[image:hammer_newentity.jpg]] | ||
=Prefabs Mode= | =Prefabs Mode= | ||
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[[Image:hamemr_newprefabobject.jpg]] | [[Image:hamemr_newprefabobject.jpg]] | ||
==Insert Original Prefab== | ==Insert Original Prefab== | ||
Inserts the selected | Inserts the selected prefab into the center of the active 2D view. You can also use the Block Tool to insert a prefab and scale it simultaneously. See Inserting Prefabs for more information on inserting a Prefab object into your map. |
Revision as of 22:24, 29 March 2006
The New Objects Toolbar controls multiple facets of creation within Hammer. Entities, prefabs, brushes – the creation of all of these can be controlled from here. The options available in the New Objects toolbar reflect the category of object you are creating or editing – primitives, entities, or prefabs.
General
toWorld <Ctrl+Shift+W>
This function will remove any entity settings of the selected solid or group of solids. See Move to World in the Tools Menu for further details.
toEntity <Ctrl+T>
This function binds selected objects to create a solid entity. You need to switch to the Selection Tool to use this button. See Tie To Entity in the Tools Menu for further details.
Categories
Block Tool
The “Primitives” category is available; it contains seven basic solid shapes:
If any Prefab libraries have been defined, then the library names will also be listed here.
Entity Tool
No categories other than Entities are available.
Object
This list contains all objects that belong to the chosen category. For the Entities category, the list contains all entity classes available. For the Primitives category, the list contains the seven types of primitives. For a Prefabs category, the list contains all objects in the selected prefab library.
Create Prefab <Ctrl+R>
This will let you turn a selected object into a prefab object, which will be easily reusable.
Primitives Mode
When you have the Block Tool selected and the Categories field set to Primitives, the following options are available:
Faces
This text box becomes enabled if the Block Tool is active, and either cylinder or spike is the current solid type. The value (which can be changed by either the keyboard or the adjacent buttons) represents the number of side faces the cylinder/spike will be created with.
Entities Mode
When you have the Entity Tool selected, the Categories field is automatically set to Entities, and the following options are available:
Prefabs Mode
When you have the Selection Tool or Block Tool selected and the Categories field set to one of the prefab libraries, the following options are available:
File:Hamemr newprefabobject.jpg
Insert Original Prefab
Inserts the selected prefab into the center of the active 2D view. You can also use the Block Tool to insert a prefab and scale it simultaneously. See Inserting Prefabs for more information on inserting a Prefab object into your map.