Physically Based Rendering: Difference between revisions
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'''Physically based rendering''' ('''PBR''') is an approach in computer graphics that seeks to render graphics in a way that more accurately models the flow of light in the real world. Many PBR pipelines have the accurate simulation of photorealism as their goal. Feasible and quick approximations of the bidirectional reflectance distribution function and rendering equation are of mathematical importance in this field. Photogrammetry may be used to help discover and encode accurate optical properties of materials. Shaders may be used to implement PBR principles. | '''Physically based rendering''' ('''PBR''') is an approach in computer graphics that seeks to render graphics in a way that more accurately models the flow of light in the real world. Many PBR pipelines have the accurate simulation of photorealism as their goal. Feasible and quick approximations of the bidirectional reflectance distribution function and rendering equation are of mathematical importance in this field. Photogrammetry may be used to help discover and encode accurate optical properties of materials. Shaders may be used to implement PBR principles. | ||
[[File: | |||
[[File:PBR comparison.png|420px|thumb|right|<center>'''Comparison of PBR'''</center><br> Left: Base Source Engine shaders.<br> Right: The PBR shader.]] | |||
== In Source == | == In Source == | ||
{{source|4}} does not ship with PBR by default. However, there have been attempts to address the absence of it. | {{source|4}} does not ship with PBR by default. However, there have been attempts to address the absence of it. | ||
There are two third-party {{source|3.1|nt=2}} branch that support and uses PBR: | There are two third-party {{source|3.1|nt=2}} branch that support and uses PBR: | ||
*{{tfbranch|4}} | * {{tfbranch|4}} | ||
*{{stratabranch|4}} | * {{stratabranch|4}} | ||
== See Also == | == See Also == | ||
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== External Links == | == External Links == | ||
* [[W: | * [[W:Physically Based Rendering|Physically Based Rendering on Wikipedia]] | ||
Revision as of 01:59, 9 May 2023
Physically based rendering (PBR) is an approach in computer graphics that seeks to render graphics in a way that more accurately models the flow of light in the real world. Many PBR pipelines have the accurate simulation of photorealism as their goal. Feasible and quick approximations of the bidirectional reflectance distribution function and rendering equation are of mathematical importance in this field. Photogrammetry may be used to help discover and encode accurate optical properties of materials. Shaders may be used to implement PBR principles.
In Source
Source does not ship with PBR by default. However, there have been attempts to address the absence of it.
There are two third-party Source 1 engine branch that support and uses PBR: