BSP2MAP: Difference between revisions
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Warning:It is recommended to use Half-Life Unified SDK's decomplier instead as it's provide better result than both WinBSPC or BSP2MAP.
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== External links == | == External links == | ||
* [https://sjc8.dl.dbolical.com/dl/2016/05/12/BSP2Map.zip?st=JNP48PJT2g6PspxuDMHp3g==&e=1561214287 BSP2MAP] Download start after click. @ Yabkoy | * [https://sjc8.dl.dbolical.com/dl/2016/05/12/BSP2Map.zip?st=JNP48PJT2g6PspxuDMHp3g==&e=1561214287 BSP2MAP] Download start after click. @ Yabkoy | ||
* [https://valvedev.info/guide/xJXl BSPTwoMap vs. WinBSPC] Comparison of the 2 decompilers (also where the above 2 images were taken from) | * [https://valvedev.info/guide/xJXl BSPTwoMap vs. WinBSPC] Comparison of the 2 decompilers (also where the above and below 2 images were taken from) | ||
[[Category:Third Party Tools]] | [[Category:Third Party Tools]] | ||
{{cleanup}} | {{cleanup}} |
Revision as of 00:23, 7 May 2023

BSP2MAP is a decompiler for GoldSrc maps written by Skyler 'Zipster' York. It converts the .bsp files into .map files, which can then be loaded into Hammer Editor.[Clarify]
Limitations
- Unfortunately, Goldsource maps do not store enough information for brushwork, so the geometry has to be recreated using the polygons.
- BSP2MAP hollows out all brush-based entities with a thickness of one unit as a preventive measure to stealing/copying maps.
BSP2MAP's attempt to decompile HL crossfire
See Also
External links
- BSP2MAP Download start after click. @ Yabkoy
- BSPTwoMap vs. WinBSPC Comparison of the 2 decompilers (also where the above and below 2 images were taken from)

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