BSP2MAP: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
Line 16: Line 16:
== External links ==
== External links ==
* [https://sjc8.dl.dbolical.com/dl/2016/05/12/BSP2Map.zip?st=JNP48PJT2g6PspxuDMHp3g==&e=1561214287 BSP2MAP] Download start after click. @ Yabkoy
* [https://sjc8.dl.dbolical.com/dl/2016/05/12/BSP2Map.zip?st=JNP48PJT2g6PspxuDMHp3g==&e=1561214287 BSP2MAP] Download start after click. @ Yabkoy
* [https://valvedev.info/guide/xJXl BSPTwoMap vs. WinBSPC] Comparison of the 2 decompilers (also where the above 2 images were taken from)
* [https://valvedev.info/guide/xJXl BSPTwoMap vs. WinBSPC] Comparison of the 2 decompilers (also where the above and below 2 images were taken from)


[[Category:Third Party Tools]]
[[Category:Third Party Tools]]


{{cleanup}}
{{cleanup}}

Revision as of 00:23, 7 May 2023

Warning.pngWarning:It is recommended to use Half-Life Unified SDK's decomplier instead as it's provide better result than both WinBSPC or BSP2MAP.

BSP2MAP is a decompiler for GoldSrc maps written by Skyler 'Zipster' York. It converts the .bsp files into .map files, which can then be loaded into Hammer Editor.[Clarify]

Limitations

  • Unfortunately, Goldsource maps do not store enough information for brushwork, so the geometry has to be recreated using the polygons.
  • BSP2MAP hollows out all brush-based entities with a thickness of one unit as a preventive measure to stealing/copying maps.
WinBSPC's attempt to decompile HL crossfire
Half-Life Unified SDK's attempt to decompile HL crossfire
BSP2MAP's attempt to decompile HL crossfire


See Also

External links

  • BSP2MAP Download start after click. @ Yabkoy
  • BSPTwoMap vs. WinBSPC Comparison of the 2 decompilers (also where the above and below 2 images were taken from)
Broom icon.png
This article or section needs to be cleaned up to conform to a higher standard of quality.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.