Template:KV DynamicProp: Difference between revisions

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(...and inserted kv breakable. Enjoy.)
m (Inserted KV DistanceFade.)
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{{kv targetname}}
{{kv targetname}}
* {{kv angles}}
* {{kv angles}}
 
* {{KV DistanceFade}}
*'''fademindist'''
:<float> Distance at which the prop starts to fade (<0 = use fademaxdist).
*'''fademaxdist'''
:<float> Max fade distance at which the prop is visible (0 = don't fade out).
*'''fadescale'''
:<float> If you specify a fade in the worldspawn, or if the engine is running under dx7, then the engine will forcibly fade out props even if ''fademindist''/''fademaxdist'' isn't specified. This scale factor gives you some control over the fade. Using 0 here turns off the forcible fades. Numbers smaller than 1 cause the prop to fade out at further distances, and greater than 1 cause it to fade out at closer distances.


*'''DefaultAnim'''
*'''DefaultAnim'''

Revision as of 21:12, 27 March 2006

Template:Kv targetname

Start Fade Dist (fademindist) <float>
Distance at which the entity starts to fade.
End Fade Dist (fademaxdist) <float>
Max fade distance at which the entity is visible.
  • If start fade is <0, the entity will disappear instantly when end fade is hit.
  • If end fade is <0, the entity won't disappear at all. (This is the default behavior.)
The values will scale appropriately if the entity is in a 3D Skybox.
Fade Scale (fadescale) <float>
If you specify so in worldspawn, or if the engine is running below DirectX 8 (DX7 in Source 2006), props will fade out even if the fade distances above aren't specified. This value gives you some control over when this happens: numbers smaller than 1 cause the prop to fade out at further distances, while those greater than 1 cause it to fade out at closer distances. Using 0 turns off the forced fade altogether. See also the QC command $noforcedfade.
  • DefaultAnim
<string> The name of the idle animation that this prop will revert to whenever it finishes a random or forced animation.
  • RandomAnimation
<choices> Randomly Animate.
Literal value Description
0 No
1 Yes
  • MinAnimTime
<float> Minimum time between random animations.
  • MaxAnimTime
<float> Maximum time between random animations.
<integer> Initial Bodygroup Setting