Template:KV DynamicProp: Difference between revisions
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(...and inserted kv breakable. Enjoy.) |
m (Inserted KV DistanceFade.) |
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{{kv targetname}} | {{kv targetname}} | ||
* {{kv angles}} | * {{kv angles}} | ||
* {{KV DistanceFade}} | |||
* | |||
*'''DefaultAnim''' | *'''DefaultAnim''' |
Revision as of 21:12, 27 March 2006
- Template:Kv angles
- BaseFadeProp:
- Start Fade Dist (fademindist) <float>
- Distance at which the entity starts to fade.
- End Fade Dist (fademaxdist) <float>
- Max fade distance at which the entity is visible.
- If start fade is <0, the entity will disappear instantly when end fade is hit.
- If end fade is <0, the entity won't disappear at all. (This is the default behavior.)
- The values will scale appropriately if the entity is in a 3D Skybox.
- Fade Scale (fadescale) <float>
- If you specify so in worldspawn, or if the engine is running below DirectX 8 (DX7 in
), props will fade out even if the fade distances above aren't specified. This value gives you some control over when this happens: numbers smaller than 1 cause the prop to fade out at further distances, while those greater than 1 cause it to fade out at closer distances. Using 0 turns off the forced fade altogether. See also the QC command $noforcedfade.
- DefaultAnim
- <string> The name of the idle animation that this prop will revert to whenever it finishes a random or forced animation.
- RandomAnimation
- <choices> Randomly Animate.
Literal value Description 0 No 1 Yes
- MinAnimTime
- <float> Minimum time between random animations.
- MaxAnimTime
- <float> Maximum time between random animations.
- Template:Kv studiomodel
- SetBodyGroup
- <integer> Initial Bodygroup Setting