Env citadel energy core: Difference between revisions
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[[File:EnergyCore.jpg|thumb|right|300px|A Citadel Energy Core with Particles]] | [[File:EnergyCore.jpg|thumb|right|300px|A Citadel Energy Core with Particles]] | ||
{{ | {{Entity|type=e0|series=Half-Life 2|env_citadel_energy_core}} This is a simple particle effect not prominently displayed but frequently used in the [[Citadel]]. It's most common use is on weapon confiscation devices and ''some'' devices seen transporting energy balls. | ||
These are also used by the elevators and unstationary scaffolds in Portal. | These are also used by the elevators and unstationary scaffolds in Portal. |
Revision as of 19:08, 27 May 2023
Not to be confused with prop_coreball (The reactor core ball from Episode One) or prop_combine_ball (Citadel/AR2 energy balls).
Template:Entity This is a simple particle effect not prominently displayed but frequently used in the Citadel. It's most common use is on weapon confiscation devices and some devices seen transporting energy balls.
These are also used by the elevators and unstationary scaffolds in Portal.
Flags
- 1: No small particles
- 2: Start on
Keyvalues
- Scale (scale) ([todo internal name (i)]) <float>
- Scale of the effect. 1 is the default size, 2 is twice that, etc.
Inputs
- StartCharge <float >
- Start charging the core over specified number of seconds.
- StartDischarge
- Start discharging the core.
- Stop <float >
- Makes particles fade away within a given number of seconds.