VMX: Difference between revisions
		
		
		
		
		
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 Note: In some cases it may be necessary to roll back to the VMX file, simply delete or rename the VMF and then change the VMX extension to VMF.
Note: In some cases it may be necessary to roll back to the VMX file, simply delete or rename the VMF and then change the VMX extension to VMF.
		
	
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| A proprietary map source format used by the [[Valve Hammer Editor]]. It contains information on all brushes and entities in a script format. Identical to a [[VMF]] but a backup version of the map. Generated only upon saving it is identical to the map immediately after the last save. | A proprietary map source format used by the [[Valve Hammer Editor]]. It contains information on all brushes and entities in a script format. Identical to a [[VMF]] but a backup version of the map. Generated only upon saving it is identical to the map immediately after the last save. | ||
| {{note | In some cases it may be necessary to roll back to the VMX file, simply delete or rename the VMF and then change the VMX extension to VMF.}} | {{note | In some cases it may be necessary to roll back to the VMX file, simply delete or rename the VMF and then change the VMX extension to VMF.}} | ||
Revision as of 08:40, 20 June 2023
A proprietary map source format used by the Valve Hammer Editor. It contains information on all brushes and entities in a script format. Identical to a VMF but a backup version of the map. Generated only upon saving it is identical to the map immediately after the last save.
 Note: In some cases it may be necessary to roll back to the VMX file, simply delete or rename the VMF and then change the VMX extension to VMF.
Note: In some cases it may be necessary to roll back to the VMX file, simply delete or rename the VMF and then change the VMX extension to VMF.
























