BSP2MAP: Difference between revisions
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Warning:This decompiler should not be used, it does not do a great job compared to WinBSPC, a more accurate GoldSrc decompiler. A comparison can be seen below.
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[[File:Crossfire bsp2map.PNG]] | [[File:Crossfire bsp2map.PNG]] | ||
[[File:Crossfire winbspc.PNG]] | [[File:Crossfire winbspc.PNG]] | ||
== See also == | |||
* [[Decompiling Maps#GoldSrc]] | |||
== External links == | == External links == |
Revision as of 21:08, 11 April 2023
BSP2MAP is a decompiler for GoldSrc maps written by Skyler 'Zipster' York. It converts the .bsp files into .map files, which can then be loaded into Hammer Editor.[Clarify]
Limitations
- Unfortunately, Goldsource maps do not store enough information for brushwork, so the geometry has to be recreated using the polygons.
- BSP2MAP hollows out all brush-based entities with a thickness of one unit as a preventive measure to stealing/copying maps.

Top: BSP2MAP's attempt to decompile HL crossfire.
Bottom: WinBSPC's attempt to decompile HL crossfire.
See also
External links
- BSP2MAP Download start after click. @ Yabkoy
- BSPTwoMap vs. WinBSPC Comparison of the 2 decompilers (also where the above 2 images were taken from)

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