BSP2MAP: Difference between revisions

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[[File:Crossfire bsp2map.PNG]]
[[File:Crossfire bsp2map.PNG]]
[[File:Crossfire winbspc.PNG]]
[[File:Crossfire winbspc.PNG]]
== See also ==
* [[Decompiling Maps#GoldSrc]]


== External links ==
== External links ==

Revision as of 21:08, 11 April 2023

BSP2MAP is a decompiler for GoldSrc maps written by Skyler 'Zipster' York. It converts the .bsp files into .map files, which can then be loaded into Hammer Editor.[Clarify]

Limitations

  • Unfortunately, Goldsource maps do not store enough information for brushwork, so the geometry has to be recreated using the polygons.
  • BSP2MAP hollows out all brush-based entities with a thickness of one unit as a preventive measure to stealing/copying maps.
Warning.pngWarning:This decompiler should not be used, it does not do a great job compared to WinBSPC, a more accurate GoldSrc decompiler. A comparison can be seen below.


Top: BSP2MAP's attempt to decompile HL crossfire.

Bottom: WinBSPC's attempt to decompile HL crossfire.

Crossfire bsp2map.PNG Crossfire winbspc.PNG

See also

External links

  • BSP2MAP Download start after click. @ Yabkoy
  • BSPTwoMap vs. WinBSPC Comparison of the 2 decompilers (also where the above 2 images were taken from)
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