Phys convert: Difference between revisions

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*'''OnConvert'''
*'''OnConvert'''
:Fires after the conversion has taken place.
:Fires after the conversion has taken place.
==See Also==
* [[Prop_physics_override]] - Should be somewhat similar to this.
[[Category:Entities]]
[[Category:Entities]]

Revision as of 11:55, 24 March 2006

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Entity Description

Turns an arbitrary entity into a physically simulated entity. i.e. brush entities will behave like func_physbox, model entities behave like prop_physics.

Keyvalues

Name of the entity that will be converted to a physics object when the ConvertTarget input is fired.
  • swapmodel <string>
Model Swap Entity

Flags

  • 1: Convert Asleep

Inputs

Converts this entity's target to a physically simulated object.

Outputs

Fires after the conversion has taken place.


See Also