Phys convert: Difference between revisions
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*'''OnConvert''' | *'''OnConvert''' | ||
:Fires after the conversion has taken place. | :Fires after the conversion has taken place. | ||
==See Also== | |||
* [[Prop_physics_override]] - Should be somewhat similar to this. | |||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 11:55, 24 March 2006
Entity Description
Turns an arbitrary entity into a physically simulated entity. i.e. brush entities will behave like func_physbox, model entities behave like prop_physics.
Keyvalues
- Template:Kv targetname
- target <target_destination>
- Name of the entity that will be converted to a physics object when the ConvertTarget input is fired.
- swapmodel <string>
- Model Swap Entity
Flags
- 1: Convert Asleep
Inputs
- Template:I targetname
- ConvertTarget
- Converts this entity's target to a physically simulated object.
Outputs
- Template:O targetname
- OnConvert
- Fires after the conversion has taken place.
See Also
- Prop_physics_override - Should be somewhat similar to this.