Item healthvial: Difference between revisions

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{{lang|Item healthvial}}
{{EntityTabs|item healthvial|source=1|source2=1|main=source}}
[[File: item_healthvial.png | right | 300px]]
[[File: item_healthvial.png | right | 300px]]



Revision as of 20:50, 14 June 2023

Template:EntityTabs

Item healthvial.png

Template:Entity This item restores a smaller amount of health points for players on pickup.

ConVars/Commands

Cvar/Command Parameters or default value Descriptor Effect
sk_healthvial 10 Arbitrary number Amount of health to restore. This amount is unaffected by difficulty settings.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

Start Constrained : [1]
Spawns with motion disabled.

Outputs

Item:

OnPlayerTouch
Fires when the player touches this item. !activator is the player.
OnCacheInteraction
This output fires when the player proves they have "found" this item.
Fires on:
  • Player Touch (whether or not player actually acquires the item).
  • Picked up by +use.
  • Picked up by gravity gun.
  • Punted by gravity gun.