$attachment: Difference between revisions
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(add x_and_z_axes and world_align) |
m (ammend world_align and x_and_z_axes) |
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: Rotates the attachment, in degrees, relative to its parent bone / the origin. | : Rotates the attachment, in degrees, relative to its parent bone / the origin. | ||
: {{todo|There is some weirdness in how the value is interpreted by Studiomdl.}} | : {{todo|There is some weirdness in how the value is interpreted by Studiomdl.}} | ||
; <code>world_align</code> | |||
: flag the attachment as should align to world and not to it own root. {{todo|this need more test.}} | : flag the attachment as should align to world and not to it own root. {{todo|this need more test.}} | ||
; <code>x_and_z_axes</code> | |||
: alike <code>rotate</code> but only Y axis remain at default value. | : alike <code>rotate</code> but only Y axis remain at default value. | ||
: {{todo|Need test. Why this exists? looks useless}} | : {{todo|Need test. Why this exists? looks useless}} |
Revision as of 02:24, 21 March 2023
$attachment is a QC command that defines a location on a model. Attachments are identified by their name, and can be either relative to the model's origin or parented to a bone.
See also Attachments.
Syntax
$attachment <string|name> <string|parent bone> <Vector|offset> [absolute] [rigid] [rotate <angle|orientation>]
The optional commands are:
absolute
- Parented to the model's origin. The offset is still relative to the given parent bone, however!
rigid
- Declares that the bone this attachment is parented to will not move, allowing Studiomdl to optimise it out. Used to convert bones created in a modelling package into attachments.
rotate
- Rotates the attachment, in degrees, relative to its parent bone / the origin.
- Todo: There is some weirdness in how the value is interpreted by Studiomdl.
world_align
- flag the attachment as should align to world and not to it own root. Todo: this need more test.
x_and_z_axes
- alike
rotate
but only Y axis remain at default value. - Todo: Need test. Why this exists? looks useless
Examples
Relative to bone:
$attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" -0.00 -0.00 0.00 rotate -90.00 -90.00 0.00
Relative to origin (no bone name required):
$attachment "nozzle" "" 0 4.8 0 absolute