Stairs(Portal 2): Difference between revisions
		
		
		
		
		
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m (i forgot about compositioning out of singular panel models to make unusual stairs formation)  | 
				Le Glaconus (talk | contribs)   (this really needs to be rewritten)  | 
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{{  | {{languageBar}}  | ||
{{source topicon}} {{p2 topicon}}  | |||
{{stub}}  | {{stub}}  | ||
There is a model called {{path|props_ingame/arm_8panel|icon=file|mdl}} with an attachment named {{code|preset=1|panel_attach_0X}} (where X goes from 1 to 4), you need to attach {{ent|func_brush}} entities to these attachments, you also better use {{ent|func_door}} because panels have no collision and to make walking better like in regular stairs (you also need an area below it).  | |||
You also   | You can also make a composition out of singular panel models to make unusual stair formations.  | ||
Please make it into a viable page(  | {{todo|This is garbage. Please make it into a viable page (mention the {{path|instances/p2_editor/stair|vmf}} instance).}}  | ||
[[Category:Portal 2 Level Design]]  | |||
[[Category:Portal 2 Tutorials]]  | |||
Latest revision as of 11:17, 6 September 2025
There is a model called ![]()
props_ingame/arm_8panel.mdl with an attachment named panel_attach_0X (where X goes from 1 to 4), you need to attach func_brush entities to these attachments, you also better use func_door because panels have no collision and to make walking better like in regular stairs (you also need an area below it).
You can also make a composition out of singular panel models to make unusual stair formations.
Todo: This is garbage. Please make it into a viable page (mention the 
instances/p2_editor/stair.vmf instance).